Somewhat surprisingly, the economics of refuelling like this don't really add up, for a merchant ship at least. GGs are usually some distance from the main world, which is where you want to go, and what you save in fuel costs are lost in the transit time to the destination where you intend to off-load.
Of course, if you are not trading, and have plenty of time to wander around the out-system, then fine, I doubt if the Imperial authorities will be bothered if you scoop a little hydrogen.
You'll probably find that the 'gas giant refuel' only really gets used by people who have no business at the system's mainworld - or in a 'transit' uninhabited system between two actual settled worlds.
Even assuming you jump in at the gas giant, something like Jupiter (Diameter ~140,000 Km) it will take somewhere in the region of 10 hours at a merchant's 2G acceleration to reach the upper atmosphere, and a similar time to break back to the jump limit.
That means that on reaching a gas giant, you've got about 10+D6+24+10 hours - 2 days - of refuelling operations before you can jump out again...