lemmy the lurch
Mongoose
Can anybody let me know how detailed the Scouts system generation is? Is it in the same syle as the expanded CT Book 6?
Rikki Tikki Traveller said:Loz, I want to compliment you on the semi-detailed system that you did come up with. You did a good job of balancing lack of detail with giving us SOMETHING.
The roll 2D High/Low thing for figuring out planets in the habitable zone is genius! I hope that keep that for the Worldbuilders book. I like it a lot better than the fixed orbits that CT used.
captainjack23 said:Given that Sol has 4, and it looks like they are common where there are any, I'd roll 1d6, with a max of 1/2 total orbits generated.
EDG said:captainjack23 said:Given that Sol has 4, and it looks like they are common where there are any, I'd roll 1d6, with a max of 1/2 total orbits generated.
Let's just say that reality is a lot more complicated than that.![]()
Loz said:Yes, Cap'n Jack can take the credit for that little segment - and others. He was a very big help - source of ideas, some of the ships, kit, the base - it was very much a team effort.
Loz said:There's no detailed planet generation in the Scouts book, but there is a fast guide for detailing the contents of a star system (planets, orbits, etc).
EDG said:Are Orbital Zones (Inner, Habitable, etc) mentioned? Please tell me they remembered to add the Middle Zone...
Galadrion said:EDG said:Are Orbital Zones (Inner, Habitable, etc) mentioned? Please tell me they remembered to add the Middle Zone...
Yes, they did remember the Habitable Zone (not "Middle" Zone)... though it may turn out to be uninhabited, depending upon how generation proceeds. It might also turn out to contain multiple occupied orbits, potentially as many as four, which I personally think is likely to be rather a stretch.
EDG said:Argh. They'd better remember it for the World Builders Book then - Mars currently does not have an Orbital Zone in Traveller! (it's not Habitable Zone, and it's not Outer Zone (where gas giants accrete) - it's between the two, hence "Middle Zone"). The region between the habitable and outer zones is sufficiently different from the other orbital zones that it warrants its own one.
Galadrion said:EDG said:Are Orbital Zones (Inner, Habitable, etc) mentioned? Please tell me they remembered to add the Middle Zone...
Yes, they did remember the Habitable Zone (not "Middle" Zone)... though it may turn out to be uninhabited, depending upon how generation proceeds. It might also turn out to contain multiple occupied orbits, potentially as many as four, which I personally think is likely to be rather a stretch.
I'll have to look at it more closely, but it looks like the Habitable Zone has about a 44% chance of being untenanted, just off the cuff, with larger numbers being rarer, down to about an 5.6% chance of four occupied habitable orbits (a roll of 1-6 or 6-1 on 2D6). Seems to me that having orbits 2 through 5 in or very close to the liquid water zone of the system requires either said zone to be ridiculously wide or the specified orbits to be unrealistically (and dangerously!) close together.
captainjack23 said:Also, keep in mind that the 5% estimate needs to modified by the liklihood that the system will have 6+ orbits.
*Snip*
Here's the main point, though:
Zones, as used here are not the actual scientific definitions, anyway -they correspond more to the "HOT, Cold Just right" descriptions noted in the core book. Sol has three planets which fit that description (Venus = last hot*, Mars = first cold/very cold).
As to the four orbit hab zone, a fuzzy (ie non-techincally precise) zone definition allows lots of lattitude for declaring them farther in or out as needed. OR, alternately, not using it as rolled.
So, as it is presented and described, it's not an unsupervised system for generating detailed accurate data. that's for another book. What it will generate is a system with the mainworld in the habitable zone almost 60% of the time (using your figures, don't have immediate access to mine), or in the last hot orbit or the first cold orbit, for most situations. And give you some locations for fuel (GGiants) and SF resources (belts). EOF
* I think Venus, simply going by orbit, is in the habitable zone, anyway; it's the atmospheric effects that make it a hellworld -correct ? Mars is, IIRC, outside the hab zone.
EDG said:So is this actually based on anything realistic at all, or is it just subjectively pulling numbers out of the air?
Is Mongoose now effectively forced to make a proper worldgen system that is compatible with this, or is the system in the WBH going to override the one in Scouts?
captainjack23 said:You don't actually have Scouts yet, right ?
That is about it.