Scout rules question

starbreaker

Mongoose
Let me just make sure we're doing this right. Scouts have a function that lets them grant rerolls. If I'm reading it correctly, this works as follows:

At the start of the Attack Phase, each Scout that isn't "busting stealth" can pick an enemy ship within 36" and make a Crew Quality check on an 8. If it succeeds, then once, later in the Attack Phase, when that enemy ship is attacked, all the missed shots from one single weapon system can be rerolled. As with any reroll, you must accept the second result, but if a ship that's been "lit up" by two or more Scouts is fired upon by several weapon systems, each Scout could provide a reroll to a different weapon system. Note that Guided weapons already have an inherent reroll and don't benefit from this Scout function.

That correct?

Also, a question - if both the attacker and defender can force rerolls (eg via spending XP dice on Tactical Judgement), do both resolve, and if so, which resolves first? Or do they just cancel each other out, resulting in no reroll at all (which would be simpler)?
 
starbreaker said:
At the start of the Attack Phase, each Scout that isn't "busting stealth" can pick an enemy ship within 36" and make a Crew Quality check on an 8. If it succeeds, then once, later in the Attack Phase, when that enemy ship is attacked, all the missed shots from one single weapon system can be rerolled.

Not just once. Every ship that attacks it - but just one weapon per ship.

Example a Decados Mantis frigate fire at a target that has been scouted, using both turret and port blasters, it will only reroll one weapon. If the target has been scouted twice it will be able to reroll both weapons.


Also, a question - if both the attacker and defender can force rerolls (eg via spending XP dice on Tactical Judgement), do both resolve, and if so, which resolves first? Or do they just cancel each other out, resulting in no reroll at all (which would be simpler)?

You can only reroll once. If I roll to hit and miss, so I spend XP on a reroll
and hit, my opponent cannot force a reroll because it has already been rerolled.
 
Interesting - scouts are better than I thought, then. Certainly makes Al Malik better than we've been playing them, those rockets rely on rerolls as much as possible.

You can only reroll once. If I roll to hit and miss, so I spend XP on a reroll
and hit, my opponent cannot force a reroll because it has already been rerolled.

Hmmm - some neat implications to that. Tactical Judgement rerolls a single die per XP, not all the misses for a weapon like Guided or Scout. So if you're attacking, you can spend to reroll misses, while the defender can spend to reroll hits, with neither side able to alter them afterward. Also, if you fire a (for ex) Guided weapon, the hits it gets initially can be rerolled by the defender using XP, while the hits or misses from the Guided reroll can't be rerolled by anything.
 
Oh sure - I'm just pointing out that the "one reroll" limit applies per individual die, not on the whole pool, which can produce moderately complex interactions with both players rerolling parts of a pool at times. Just an observation, not something that will even come up often - better things to spend XP most times - like meson cannon shots. :)
 
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