starbreaker
Mongoose
Let me just make sure we're doing this right. Scouts have a function that lets them grant rerolls. If I'm reading it correctly, this works as follows:
At the start of the Attack Phase, each Scout that isn't "busting stealth" can pick an enemy ship within 36" and make a Crew Quality check on an 8. If it succeeds, then once, later in the Attack Phase, when that enemy ship is attacked, all the missed shots from one single weapon system can be rerolled. As with any reroll, you must accept the second result, but if a ship that's been "lit up" by two or more Scouts is fired upon by several weapon systems, each Scout could provide a reroll to a different weapon system. Note that Guided weapons already have an inherent reroll and don't benefit from this Scout function.
That correct?
Also, a question - if both the attacker and defender can force rerolls (eg via spending XP dice on Tactical Judgement), do both resolve, and if so, which resolves first? Or do they just cancel each other out, resulting in no reroll at all (which would be simpler)?
At the start of the Attack Phase, each Scout that isn't "busting stealth" can pick an enemy ship within 36" and make a Crew Quality check on an 8. If it succeeds, then once, later in the Attack Phase, when that enemy ship is attacked, all the missed shots from one single weapon system can be rerolled. As with any reroll, you must accept the second result, but if a ship that's been "lit up" by two or more Scouts is fired upon by several weapon systems, each Scout could provide a reroll to a different weapon system. Note that Guided weapons already have an inherent reroll and don't benefit from this Scout function.
That correct?
Also, a question - if both the attacker and defender can force rerolls (eg via spending XP dice on Tactical Judgement), do both resolve, and if so, which resolves first? Or do they just cancel each other out, resulting in no reroll at all (which would be simpler)?