Hey there, its been a while 
Recently, I've been getting back into a Traveller mood and I've managed to snag Scout, being I wanted to go for an Explorer/Survey feel for my new game/character... Also I can finally put to use the cartography rules I've been really wanting to take for a spin
Anyway, I have a few questions I'm hoping you resident experts can answer, as I'm confused on some points...
Now I get the Jump Shadow of the local star takes up a few orbits of the system as a whole... What happens with Significant Planets in the Orbits within the Jump Shadow (excuse my ignorance but I haven't played Trav in about 2 years now, so I'm rusty on my knowledge in places :lol: )?
Say I rolled up a Jump Shadow of 4 and then after I set my orbits, the habitable zone where most likely that system's main planet (ie the ones the PCs will be visiting and has the rolled up UWP) lies in is the 3rd orbit (say the hab zone is much like our own)... Does that affect anything?
==
Second point: The Trav Core, at least the one I have, only points out whether GGs are in a system, not how many... Though Cartography states to stop placing GGs in the system's Orbits when ones noted from seeing if there are any in the Core are placed.
My Core only says there are GGs in a system if you roll under 10 on 2d6, but doesn't mention how many there should be.
Thanks for any help on answering these questions

Recently, I've been getting back into a Traveller mood and I've managed to snag Scout, being I wanted to go for an Explorer/Survey feel for my new game/character... Also I can finally put to use the cartography rules I've been really wanting to take for a spin

Anyway, I have a few questions I'm hoping you resident experts can answer, as I'm confused on some points...
Now I get the Jump Shadow of the local star takes up a few orbits of the system as a whole... What happens with Significant Planets in the Orbits within the Jump Shadow (excuse my ignorance but I haven't played Trav in about 2 years now, so I'm rusty on my knowledge in places :lol: )?
Say I rolled up a Jump Shadow of 4 and then after I set my orbits, the habitable zone where most likely that system's main planet (ie the ones the PCs will be visiting and has the rolled up UWP) lies in is the 3rd orbit (say the hab zone is much like our own)... Does that affect anything?
==
Second point: The Trav Core, at least the one I have, only points out whether GGs are in a system, not how many... Though Cartography states to stop placing GGs in the system's Orbits when ones noted from seeing if there are any in the Core are placed.
My Core only says there are GGs in a system if you roll under 10 on 2d6, but doesn't mention how many there should be.
Thanks for any help on answering these questions
