While browsing the ready ships from HG, I noticed a lot of them mount tents of sandcaster turrets.
Yet I failed to see a sandcaster accounted in the fleet combat rules.
I propose a simple (house) rule - each used sandcaster eliminates 1 damage from turret weapons (before any attacks/dmg resolutions).
Example: Enemy has a total of 200 turret damage. The target ship uses 60 sandcasters (and 60 sand); the turret damage is 140 for this round's attack.
-- Edit --
Maybe we can house rule that extra chaff use can provide even further bonus vs missiles, but I doubt it will be better than a triple laser turret against missiles.
Anyway, if 1 chaff stops 1 missile but requires no rolls, it might be a "safe" alternative to PD. So a triple sandcaster will be able to stop 3 missiles.
Yet I failed to see a sandcaster accounted in the fleet combat rules.
I propose a simple (house) rule - each used sandcaster eliminates 1 damage from turret weapons (before any attacks/dmg resolutions).
Example: Enemy has a total of 200 turret damage. The target ship uses 60 sandcasters (and 60 sand); the turret damage is 140 for this round's attack.
-- Edit --
Maybe we can house rule that extra chaff use can provide even further bonus vs missiles, but I doubt it will be better than a triple laser turret against missiles.
Anyway, if 1 chaff stops 1 missile but requires no rolls, it might be a "safe" alternative to PD. So a triple sandcaster will be able to stop 3 missiles.