Just finished going through Wargamer #50. I like the new game design article. Beyond that, we had the standard battle reports for ACTA and one other game, one tactical article for ACTA, and Extinction Protocol. Of course, there was also a blurb on the new Order of Battle book (which pretty much just included info we already got on the forums). The sample of another company's product (Osprey's Duel Series) seemed odd at first, but upon further review is a welcome addition. It is also nice to see a two-page spread on the works of the Mongoose Infantry.
All in all, I was a little disappointed in this one. I guess I was kind of expecting something, well, more for the 50th issue (usu. a big deal, as I understand it). Complaints are no good without suggestions, right? So here's what I would have liked to see:
--A bigger issue. Nice pictures/artwork, more articles, something. The only thing that stood out from a standard issue was the full-page artwork of George Gay from the Battle of Midway, and that was borrowed from another company's product. It even seemed like most of the usual content was toned down and lacked anything special (see below). It's
Issue #50 for cryin out loud!
--A more dynamic battle report for BF:Evo. A bunch of MEA infantry charge straight across a sparse battlefield, ho hum. Let's see some more terrain (really brings out the tactical beauty of this game, some of the advanced rules being used (structures, grenades, etc) or even some of the S&P unit cards. Take a look at evocommand.com for some good examples. I recommend the
Hostage Rescue (a
great home-made scenario), the
Urban Throwdown (highlights the new sniper rules), and the
Village Skirmish (nasty urban warfare using some of the advanced rules). The
PLA Incursion is probably the most visually appealing report I've seen so far.
--Speaking of unit cards, this would have been a great thing to add to this issue. Personally, this is a feature I most look forward to. perhaps a focus on PLA or MEA units, or some more variants of existing vehicles.
--A little more meat to the OOB preview. While this article may have been useful to those who don't check out the VaS forum (which included all of this information already) it doesn't do much for those die-hards. In fact, you put all the same information, and more, into the one-page "Eye on Mongoose" feature. A few sample pages, like you've done with past books, would have been great.
--A new stand-alone scenario or two to try out for one of the existing games. Slugfests are great, but every now and then it's nice to try out some objectives. I'm not talking a generic battle a la the previous BF:Evo campaigns from previous S&P issues, but missions with specific objectives beyond "shatter or kill the other guy" or "get unit X across the board." Again, the hostage rescue scenario above is a good example, or some of the scenarios that used to be provided for SST (ie the Skinnie raid with the patrolling CHAS).
--Bring back the painting and terrain guides. It's always nice to see new ideas to add detail and realism to the table top. I was a big fan of the Monty's Modification Modules and the Unique SST units.
In general, do something that highlights the strength of your games and gives the existing players something to try out, discuss, and get excited about.
Note that while I would have loved some news on the Evo games, I understand you guys are currently in discussions about those games and Matt's already mentioned that NDAs are in place, so I figured there was no need to ask for it.
One last minor point: I was kind of surprised to see no special offer in the 50th issue.