Moreover, Hawkmoon could then exchange his black gem against Sauron's eye.Krimson said:I would buy it just so I could have Elric ride into Mordor and show Sauron what true horror is.
I agree. While I'd love to see another RPG set in Middle-earth, I'm not sure that RQ is the right fit for that particular setting.Garet said:Lord of the Rings yes, in runequest no.
Why not?Finarvyn said:I agree. While I'd love to see another RPG set in Middle-earth, I'm not sure that RQ is the right fit for that particular setting.Garet said:Lord of the Rings yes, in runequest no.
I'm sorry but Rolemaster rules never fitted to this setting.Cleombrotus said:Log onto MERP.COM and download pdfs of all the old ICE stuff. While you're there download the MERP rules. Runequest won't get a look in.
TBH there wasn't really THAT much magic use in LOTR anyway, in the grand scale of things. I always thought MERP (and rolemaster) with all it's spell availability with the classes didn't really work well with in Middle Earth.
Certainly having mages wandering about as PCs seemed a bit strange in merp.
Yes, in fact the MERP concept wasn't much different from AD&D's.
True, but nothing like the MERP lists of spells. The magic of Gandalf in the hobbit or Lord of the Ring is IMO very similar to Le Guin's Earthsea but limited to specific fields (essentially natural elements).Cleombrotus said:Middle Earth is absolutely stacked full of magic.
It isn't meaningless. AD&D was essentially based on collecting XPs and the MERP system has much similarities in this way. Moreover, many if not all MERP books included room by room descriptions with the furnitures and the traps, exactly like AD&D. This is a very old concept of roleplaying.Cleombrotus said:Yes, in fact the MERP concept wasn't much different from AD&D's.
Meaningless statement. Please expand.
The magic of Gandalf in the hobbit or Lord of the Ring is IMO very similar to Le Guin's Earthsea but limited to specific fields (essentially natural elements).