For the life of me, I really don't understand why anybody would want to place an arbitrary cap on skill points in a cinematic styled adventure or campaign. For me, it just doesn't fit.I have been thinking about the earlier comments on humble beginnings, humour and humiliation.
Taking the examples of Jack Sparrow and Will Turner.
I think that in MRQ terms Jack is a master level character at the start, moving up to Hero by the end of the trilogy.(Haven't seen On Stranger Tides). I think that he is 'hiding his light under a bushel' at the start. He already is a swashbuckling Hero but you just don't know it because he doesn't fit the standard archetype. Most of the traditional swashbucklers, such as Zorro, D'artagnan, De Recchi(The Flashing Blade), and Captain Blood are fine and upstanding, selfless rather than selfish.
Will, on the other hand, is definately a novice. However, having witnessed how he more than held his own in the duel against Jack in the smithy, I think he shows how humble beginnings do not necessarily equate to low skill points in MRQ. Will has quite obviously maxed out his 1H Sword ability.
On the subject of humiliation, I think that it would be rare indeed, in a cinematic swashbuckler, for the hero to be humiliated. I think that starting characters at higher experience levels or starting them as 'gifted novices'(using the loads of Hero points option) are the best ways to avoid killing the cinematic feel.
My final thoughts are on humour. I think that humour should 'rarely' be at the expense of the hero in this style of game.
