daddystabz
Mongoose
My local Mongoose RuneQuest II group is getting ready to begin a new campaign using the RuneQuest Pirates book. It will be set in the Caribbean but heavily styled after the Pirates of the Caribbean movies, with its cinematic swashbuckling.
However, the GM has decided he wants to have us start out relatively weak by enacting a house rule that no skill can be above 60%. This seriously bothers me because it seems if you are going to play a PotC type game with over the top action, then putting house ruled limits on skills in order to nerf character effectiveness runs counter to the supposed theme of the campaign. How cinematic is it when I will fail when attempting to swing on the chandelier 40% of the time?
Does anyone else see a potential issue here in that there is conflicting themes? We are supposed to be playing a cinematic swashbuckling campaign but then adding house rules that artificially limit how well we can actually do that, more suited to Horatio Hornblower rather than PotC?
However, the GM has decided he wants to have us start out relatively weak by enacting a house rule that no skill can be above 60%. This seriously bothers me because it seems if you are going to play a PotC type game with over the top action, then putting house ruled limits on skills in order to nerf character effectiveness runs counter to the supposed theme of the campaign. How cinematic is it when I will fail when attempting to swing on the chandelier 40% of the time?
Does anyone else see a potential issue here in that there is conflicting themes? We are supposed to be playing a cinematic swashbuckling campaign but then adding house rules that artificially limit how well we can actually do that, more suited to Horatio Hornblower rather than PotC?