gamesmeister
Banded Mongoose
RosenMcStern said:Most posters simply stated "I let cultists gain spells without integrating runes". My interpretation is that most forumers consider initiation as equivalent to rune integration. My opinion is somehow different, but the idea is the same: initiation can replace or facilitate rune integration.
Well sure, I let cultists gain spells without integrating runes too...that's a long way from saying that most GMs give runes to PCs from their temples.
RosenMcStern said:I think that places of power like temples actually produce runes. Remember: Holy Grounds shift to the Hero or God Plane during High Holy Rites. This was cleary stated even in RQ3, and deeply explored in HeroQuest. And what better opportunity to have some Rune move from the God Plane to the Mundane Plane than when the borders between the two vanish?
It's true that's a possibility, and in fact new initiates briefly enter the hero plane during their initiation rites too, so maybe they integrate a rune during that time. However, having to integrate 4-5 runes before you can cast all your cult spells just doesn't make sense. Not least because instead of practicing worship of your chosen god or goddess (in game terms, increasing your Theology skill), you'll be spending all your time learning 4-5 different runecasting skills instead.