I have a couple of questions that do not seem to be answered by the errata or FAQ, so I am hoping I can get some clarity here.
On page 8 of the rulebook, the example of Critical Hits seems to be in error. It says that a ship with 2 critical hits on the Dilithium Chamber would suffer 4 extra damage. The table on page 9 seems to indicate it would have 1 extra damage. Even if one took the full example of 2 critical hits on both the Impulse Drive and the Dilithium Chamber, it would still only have 2 extra damage. Am I right in assuming the example is incorrect?
On page 15, regarding Scouts, it says that detecting a ship with the Stealth trait would increase the Stealth score by one for the remainder of the turn. Shouldn't it be decreased? It does not make sense that detecting a hidden ship would make it harder to hit.
I will continue reading and see what else catches my eye, but I would appreciate some help with these questions.
On page 8 of the rulebook, the example of Critical Hits seems to be in error. It says that a ship with 2 critical hits on the Dilithium Chamber would suffer 4 extra damage. The table on page 9 seems to indicate it would have 1 extra damage. Even if one took the full example of 2 critical hits on both the Impulse Drive and the Dilithium Chamber, it would still only have 2 extra damage. Am I right in assuming the example is incorrect?
On page 15, regarding Scouts, it says that detecting a ship with the Stealth trait would increase the Stealth score by one for the remainder of the turn. Shouldn't it be decreased? It does not make sense that detecting a hidden ship would make it harder to hit.
I will continue reading and see what else catches my eye, but I would appreciate some help with these questions.