RSherman17
Mongoose
Hi everyone,
I've been digging through the core rulebook for MGT2E in the Combat section. I do not see any rules for running like as in CT. [ You can run 2 bands with a 1 point hit to endurance ] In the new rules I also don't see anything to account for Vargr being able to run in combat faster than humans....
CT Rules => Vargr can run up to 3 bands [ 75m in one round ] / Can run 2 bands w/ no effort. / Running 3 bands uses 1 END point, 4 bands uses 2 END points, 5 bands uses 3 END points
I looked up how fast the average dog can run 20 mph, which translates into a 6 second MGT2E combat round of up to 9m/sec*6 seconds=36meters. Even an average human could run at 10mph which translates into 17m during one combat round.
I dont' get the core rules saying you can move 6m in one combat round ? If you were walking that makes sense. Usually when you're getting shot at there is a lot of running ! So, I think I may need to work out some realistic numbers for my game unless someone can point me to something that provides clear rules. [ Which I am totally ok with doing ] It just seems this was overlooked ?
Thx -Rick.
I've been digging through the core rulebook for MGT2E in the Combat section. I do not see any rules for running like as in CT. [ You can run 2 bands with a 1 point hit to endurance ] In the new rules I also don't see anything to account for Vargr being able to run in combat faster than humans....
CT Rules => Vargr can run up to 3 bands [ 75m in one round ] / Can run 2 bands w/ no effort. / Running 3 bands uses 1 END point, 4 bands uses 2 END points, 5 bands uses 3 END points
I looked up how fast the average dog can run 20 mph, which translates into a 6 second MGT2E combat round of up to 9m/sec*6 seconds=36meters. Even an average human could run at 10mph which translates into 17m during one combat round.
I dont' get the core rules saying you can move 6m in one combat round ? If you were walking that makes sense. Usually when you're getting shot at there is a lot of running ! So, I think I may need to work out some realistic numbers for my game unless someone can point me to something that provides clear rules. [ Which I am totally ok with doing ] It just seems this was overlooked ?
Thx -Rick.