weasel_fierce said:
traditionally psionics are fairly "realistic" (hows that for a contradiction). There's not a lot of battlefield psi going on
I don't know about that... I'd not say realistic, merely relatively low powered.
And as for battlefield psi, the Zhodani have entire formations of Soc10+ troops who are trained in various psionic abilities, and use them on the battlefield. With great effect, under some editions.
Take, for example, the Zhodani Teleport Marines. Sure, they're all soc 10... most all of them are also PSR 9+ (Rather powerful, actually).
In CT, they could get aboard the enemy vessel, maybe bypass a dor or two. To get out, they'd need to pop a Special*, but could then teleport back out. They left as a group, and arrived together.
In MT, pretty much the same, except that not all make it on the first try. So about half of them make it and the other half are dribbling in for several rounds. Once there, they can bypass a door or two. Again, they have to pop a special to get home.
In TNE, they leave all together, and are spread out on a line between target and source. They keep porting until all of them arrive. Once there, they can go anywhere they can see. Further, if any are telepaths, they will mind-rape their victims, as it's quieter and more assured than their weapons, and won't leave holes in the captured ship. If the op goes south, they go back in the same All leave together but arrive alone mode as they came over in.
In T4 without the psionics handbook, The port across is automatic (like is was in CT), so they leave and arrive together. They can bypass one or maybe two doors. Then, as in CT or MT, they're out of points.
T4 with psionics handbook, not all arrive, since some will fail and not have enough points for another try.... (It adds a task to activate, much like MT.)
In GT, much like TNE, but they eventually tire.
My reference would be for a direct lift of T4 psionics.