Rules for Highlanders in Runequest ideas thread

Mage

Mongoose
As it says above. I am including these in my homnebrew campaigns, since most of my players are bruisers like trolls or minotaurs, I decided to give human players a bonus.

That and highlanders are cool but how would you deal with quickenings and or stat/skill/hero points/new advanced skill bonuses? Maybe subtract those from your enemy or you get a tenth of your enemies in the form of an end of session increase?

HELP!
 
There was a thread here where we had a long discussion of how to model "Highlander"-style immortals in a Runequest game. I even had a formula for calculating the skill level of an NPC immortal, with variants for "normal" immortals, vampires, and "highlander" immortals.

I suggest going back and reading that thread for the discussion of ideas.

As for the Quickening, I think what I would do would be to have the quickening immortal make an Improvement Roll for every skill that the slain immortal had less than the quickening immortal, and add the quickening's immortal's POW for every skill that the slain immortal had more than the quickening immortal. The quickening immortal then gains 1 POW if the slain immortal has a lower Power score, 2 POW if the slain immortal has the same Power score, and 3 POW if the slain immortal has a higher Power score.

I am not confident that that is the best way to handle the Quickening, but it's a start. I've only seen about four episodes of the series. My view of Immortals made them very powerful, with the idea that an Immortal would never be a PC (or at least, a PC would never be a "highlander" immortal). So while my PCs might encounter one, they would never be one.

If you want to have "highlander" immortals as PCs, then you have to be more careful about game balance.

(Of course, somebody will point out that in the TV series and the movie, the immortal characters were simply called "immortals", some of whom just happened to be Highlanders. But for this game, I've been using the term "highlander immortals" to differentiate from other immortal characters who do not benefit from the Quickening.

Although, in my own campaign, in which Amazons are immortal but do not go around cutting people's heads off, maybe they could benefit from the Quickening but either don't know it, or have decided not to play that game.)
 
Why not think of Quickening like a Rune and when an Immortal kills another Immortal they then integrate the other's Runes\Quickenings
 
Thanks once again utgardloki,I will use a mod of that and try and root around for the other threead.
 
The way I read it is related... but different from the quickening.

When a guy with an integrated Rune dies, the nearest focus of that rune stores the energy of the rune until it can be integrated again. The focus is needed to use the rune, but is not a power source itself.

The question is if the focus can be replaced. I'd say yes.
 
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