Sevain said:
How do you balance characters that were very lucky in character creation with those that were unlucky?
Most games, from cards, to board games, sports and so on, are competitive. People in general are competitive. This natural competitiveness sometimes comes out in RPGs too but in most games it should not be directed at other players. But people are people. Even if players don't actively have their characters conflicting with each other, there can be competition to "steal the scene". During chargen there can be competition to see "who gets the best part in the show" (best DMs or most skills). Some games seam to be players vs the GM.
It's understandable for various reasons that one may want to help "balance" things.
For real balance, each character has identical characteristics and skills. I don't think this is what people want.
Some people feel that players should be able to play what they are given no matter what it is and have fun with it. Just like actors, some players are more skilled playing certain roles. Just like actors that need not audition for or can quit a job if it doesn't suit them, players feel they shouldn't need to be forced to play a role they won't enjoy.
It is understandable that not everyone can, or wants to play every character they generate.
One may need a push to try something new. Playing a character with deficiencies which one is trepid about can turn into a very fun game for all with the so called unbalanced character being the "headliner" and most memorable.
One playing the naive, young, one term character and another playing their much older and experienced mentor.
Luke Skywalker and Obi Wan Kenobi.
Frodo the Hobbit wouldn't have looked like much on ones sheet at the end of chargen.
So I'll first point out some things built into the rules for "balance".
Using the simple skill learning system in the book allows the less skilled character to gain skills at a much faster rate to help "balance" things.
Another thing allowed via the rules is limiting terms to help keep "balance".
Along the lines of not needing to "balance" things artificially, I think once chargen is done the connection skills and skill package skills provides the "balance" some are looking for. It will not correct an imbalance in characteristics or total # of skills but it should help a character have at least one skill that they are superior at vs others. They could very well be the most important character in certain situations even saving everyone elses bacon.
You could let the person who seams to need it, have first pick in the skill package.
Using the point buy chargen system gives lots of "balance".
Need to consult with some rules lawyers, but I believe the following two don't "break" any rules.
Some GMs hand out pregen characters.
Personally I think it waists a lot of time and promotes less attachment and getting into character, but some people allow rolling up multiple characters and taking the one you like best.
Moving on to things that are more in the realm of house rules.
You have the suggestion of re rolling low values.
Roll 7 sets and keep 6. Roll 12 dice and pair them up any way you want. Lots of individuals have house rules for characteristics.
I recognize that a few poor rolls for characteristics has huge ramifications through chargen (qualifying, survival, advancement...) and throughout game play. So to help limit some bad luck, my personal policy is to allow one reroll if your characteristics are below average: If the total of STR DEX END INT EDU and SOC are less than 40 I will allow a single reroll and you can keep whichever set of rolls you prefer.
I recently had a GM who allowed any one die rolled for characteristics to be replaced with a 5. Lot's of variation allowed with this concept such as allowing a change to any roll in chargen such as qualifying or survival. So do you use it in chargen or save it for later? Allowing more than one 5. Allowing one 6 one 5 one 4...
Sevain said:
One of my players always seems extremely lucky.
We have one person I play with that has historically always been great at 2d6 roll high systems. His dice, someone elses dice, big fuzzy dice that hang off the car mirror. Doesn't matter. Any two dice and this guy throws high. A normal game session with him and he throws more boxcars than everyone else combined.
Sevain said:
On the other hand one of my players is extermely unlucky.
We don't have that guy in our group but we do have one that has statistically long hot and cold streaks with snake eyes and boxcars.
Sevain said:
Having failed so thoroughly in life, the character hung himself as his first action in the game.
Next time, instead of him committing suicide to "balance" things, they perhaps could improve their lot in life by poisoning the other characters meal.