Yenaldlooshi
Cosmic Mongoose
Rules Clarification Request: Basic Training; does it take an entire term or is it just in addition to the first term? I don't see where it says either way but 4 years for basic seems like a long time.
The modern day alternative to that is to realize that you'd have more than a thousand 1st term Navy people with Engineering (Power Plant) - 0 operating and performing maintenance on fission reactors.IMTU, I give the FIRST Basic Training one skill at level 1. However you don't get that for any follow on careers.
This is the character's actual job in that first term. They did that job for four years, so it seems to me reasonable that they get out with level 1 in it.
This isn't bad, but I'd be inclined to modify it just a tad - if the new career's BT provides any skills that the character doesn't have, the character gets them at your level 1.IMTU, I give the FIRST Basic Training one skill at level 1. However you don't get that for any follow on careers.
This is the character's actual job in that first term. They did that job for four years, so it seems to me reasonable that they get out with level 1 in it.
First term of a new Career they get a 0 in a service skill, If they advance they get a skill. They may get a skill based on Rank, and another from an event, so you could potentially get three and a 0 on your first term. +1 more if you use one of your connections. just be ready for the dice gods give you the 0 and screw you on the rest.I guess one of the really tough things in this is that if they have to change careers, they only get one skill at level zero for the whole 4 years or am I wrong and they still get a skill roll that term?
Skill 0 is defined as "fully trained but lacking experience" so I don't think that's unreasonable. Those guys aren't supposed to be the only engineer on the ship. They are the guys running around doing all the stuff with the Petty Officer or other veteran around should they be needed. Skill 0 is a 3pt advantage over not having the skill. It's the single largest skill boost out there.The modern day alternative to that is to realize that you'd have more than a thousand 1st term Navy people with Engineering (Power Plant) - 0 operating and performing maintenance on fission reactors.
In the nuclear field of you are not a petty officer, you are a screw-up, unless they have fiddled with things in the last 30 years.Skill 0 is defined as "fully trained but lacking experience" so I don't think that's unreasonable. Those guys aren't supposed to be the only engineer on the ship. They are the guys running around doing all the stuff with the Petty Officer or other veteran around should they be needed. Skill 0 is a 3pt advantage over not having the skill. It's the single largest skill boost out there.
It's not like the game gives so many skills that throwing in an extra +1 is going to break anything. But, imho, six skills at 0 is significantly better than the subsequent term's 1 skill at 1 as it is. Plus, that person has a chance for a skill roll from advancement and possibly skills from promotion and events. In the Traveller Navy career, for example, if they make their promotion to go from Rank 0 to Rank 1 (which is EDU 6+ for engineering crew), they get the skill roll plus Mechanics 1 (from gaining Rank 1).
So that Navy recruit after 4 years has a about a 2/3 chance of having Pilot 0, Vacc Suit 0, Athletics 0, Gunner 0, Gun Combat 0, Mechanics 1, +1 Skill roll. And maybe an event based skill. That's pretty solid.
It's popular to act like skill 0 sucks, but it is not intended to be that way. It is a huge leap up from untrained. Mongoose 2e does have an unfortunate (imho) tendency to make task checks like Crossing the Street be 8+, which does match poorly with the game's character creation system. But that's a different topic.
Addendum: The subsequent careers "basic" is kind of meh, but I think that's a game balance thing to keep from making changing careers clearly better than advancing in your current career.
When I was in, you had to pay for it like an IRA. But most bases had education assistance liaison offices that administered CLEP examines for free, and discounted subject GRE's through SUNY, Albany when those were a thing.You know what's missing?
The original G.I. Bill ended in 1956. The Post-9/11 Veterans Educational Assistance Act of 2008 provided veterans with funding for the full cost of any public college in their state. The G.I. Bill was also modified through the passage of the Forever GI Bill in 2017.
Sure, because Traveller doesn't model real life. What does it take to make PO3 (E4) in the US Navy? 2 1/2 to 3 years? You aren't guaranteed to make Able Spacehand (E3) in the Imperial Navy in 4 years. You can't make PO3, which is Rank 2, until your second term, so somewhere between 2 and 3x as long as it does in the US Navy.In the nuclear field of you are not a petty officer, you are a screw-up, unless they have fiddled with things in the last 30 years.
Not particularly supervised in the moment, once you've checked out on a station.
We had a guy that counted as -1 on the maintenance roster, because if you sent him to do a job, it took at least two people to figure out what he screwed up. So skill 0 can be very scary.
To me it means your roboticist isn't trying to administer first aid.Ultimately, it comes down to what you think Skill 0 means.