Sgt_G said:I would like to see it as all phasers, no matter what type, to be grouped into one salvo, and all photons / disruptors / plasma bolts / etc be grouped into one salvo for each type of heavy weapon.
Sgt_G said:But this isn't ACTA:B5. :wink:
I would prefer option #3.
Madstoat said:It has already been ruled by Matt in another thread that weapon systems are separate line entries, assigned targets individually, damaged individually. Taking that into consideration as well as all previous ACTA rules sets attacks should be rolled one at a time per weapon system. From where I am sitting any other resolution is illogical based on past presidents and current rulings.
Captain Jonah said:The weapon system is a single line thing was for different questions. This is (well people keep telling me anyway) a fast simple game. Rolling every single weapon seperately will take longer than the rest of the game put together.
Captain Jonah said:Just group the weapon types together, pick which goes first, roll them, then go to the next weapon group.
If I dump 2 Plasma Ss, 2 plasma Fs and 6 phaser ones on some poor soul I just roll 12 dice for the plasmas and 6 dice for the Phasers. No messing around, and wasting a lot of time rolling first 4 dice for the plasma S, then again for the next plasma etc etc.
Captain Jonah said:In terms of previous ACTA rule sets, this isn't NA, this isn't B5. This is SFB. :lol:
Quick and simple.
Kirksfolly said:I've read that Matt confirmed weapon systems were individual lines and you may assign targets individually with them but can you please point out where he stated you roll damage individually for each weapon system as I (and apparently many others) have clearly missed that?
Greg Smith said:It halves the number of hits.
Examples,
2AD phaser-1 at 17" range. Roll 5,5. 2 Hits - 1 off shields.
2AD phaser-1 at 4" range (within the killzone). Roll, 5,5. 2 succesful rolls becomes 4 hits. 2 off shields.
2AD phaser-1 at 17" range. Roll 5,6. 1 hit on shields (0.5 rounding up). 1 roll on the attack table to see what damage is applied to the ship itself.
2AD phaser-1 at 4" range. Roll 5,6. 2hits - 1 off shields. 2 rolls on attack table.
I hope that helps.