RQ6 makes explicit something that seems less explicit in earlier rules, and that is a defender can wait until after s/he sees the success of an attacker before deciding whether to actively parry a failed attack. Perhaps this has always been the case. Shrug. I spent some time trying to get my head around potential problems of logic and causation, having previously invoked a policy that players must commit to an active defense before an attack sequence, so they would be considered “ready.”
But now, thinking it through more carefully, I understand that from the standpoint of practical play, it really makes no difference. Whether a player declares he is ready to employ an active parry, then aborts when he sees the attack fails. Or whether he waits until he sees the roll before he commits to the action, it makes no practical difference. Thus, an actively engaged combatant is considered “always ready” to take advantage of a revealed situation. I was dumb in asking players to "commit" to it.
But this raises another question in my mind. If a defender sees an attack fail and parries, he possibly gains (levels of) defensive CMs/Special Effects. If a defender chooses not to parry, he does not gain that advantage. What if the attack fumbles? If the defender does not choose to parry, it seems the effects of some (one?) level of appropriate DCM should be applied to the fumbling attacker, yes? But not an effect of the defender’s choosing, yes? I, the creative GM, could apply it; or I, the generous GM, could ask the player to suggest one; or I, the dispassionate GM, could randomly roll it. But, for the latter, there is no random matrix or table for choosing DCMs/Special Effects, yes?
Would appreciate thoughts on this.
But now, thinking it through more carefully, I understand that from the standpoint of practical play, it really makes no difference. Whether a player declares he is ready to employ an active parry, then aborts when he sees the attack fails. Or whether he waits until he sees the roll before he commits to the action, it makes no practical difference. Thus, an actively engaged combatant is considered “always ready” to take advantage of a revealed situation. I was dumb in asking players to "commit" to it.
But this raises another question in my mind. If a defender sees an attack fail and parries, he possibly gains (levels of) defensive CMs/Special Effects. If a defender chooses not to parry, he does not gain that advantage. What if the attack fumbles? If the defender does not choose to parry, it seems the effects of some (one?) level of appropriate DCM should be applied to the fumbling attacker, yes? But not an effect of the defender’s choosing, yes? I, the creative GM, could apply it; or I, the generous GM, could ask the player to suggest one; or I, the dispassionate GM, could randomly roll it. But, for the latter, there is no random matrix or table for choosing DCMs/Special Effects, yes?
Would appreciate thoughts on this.