PsiTraveller
Cosmic Mongoose
I posted an example of damage in another thread, and then got to thinking about the Severity of critical hits in space combat,
pg 158
The Severity of the critical hit is equal to the damage
the spacecraft has taken from the attack, divided by
ten (rounding up)
Let's look at 2 attacks from the Harrier ship against both types of Far Trader. The first is the particle barbette; 4D at very long range (plus a radiation hit).
Assume a 6 Effect to get a critical hit, then a lousy damage rol to give us a damage of 14.
This gives a Severity roll of 1.4 or 1.2 against the ships (0 or 2 Armour)
Rounding up gives us a Severity 2 critical hit? Anything over 1.0 is a 2 Severity hit? Is that right?
Second scenario is a 3 missile salvo. Effect of 3 on the attack roll. Average damage is 14, times 3 is 42. Does the 4.2 allow for a level 5 severity critical hit on the armour 0 ship?
pg 158
The Severity of the critical hit is equal to the damage
the spacecraft has taken from the attack, divided by
ten (rounding up)
Let's look at 2 attacks from the Harrier ship against both types of Far Trader. The first is the particle barbette; 4D at very long range (plus a radiation hit).
Assume a 6 Effect to get a critical hit, then a lousy damage rol to give us a damage of 14.
This gives a Severity roll of 1.4 or 1.2 against the ships (0 or 2 Armour)
Rounding up gives us a Severity 2 critical hit? Anything over 1.0 is a 2 Severity hit? Is that right?
Second scenario is a 3 missile salvo. Effect of 3 on the attack roll. Average damage is 14, times 3 is 42. Does the 4.2 allow for a level 5 severity critical hit on the armour 0 ship?