Roleplaying Hypnosis

Has anybody here tried roleplaying hypnosis in game? Either a PC having to hypnotise an NPC, or another of the PCs, ot even an NPC hypnotising one of the player characters?
 
Hmmm... that might be a useful referee technique:

When I snap my fingers you will become your PC...

Seriously, I haven't but having a PC play at being hyptnotized would seem like quite a challenge. Of course, I guess you could just tell them they are a chicken, terrified of Jump, or will feel uncontrollable itching whenever they touch a weapon...

That actually sounds like fun!
 
I noticed that the closest thing to hypnosis in CT came from the Expedition to Zhodane Adventure, but nothing specific in any incarnation of Traveller I have ever seen.
 
I'm confused as to what you mean. Are you talking about a character being forced to act differently because they have been hypnotised or are you talking about a player having to RP the act of hypnotising someone?

If it's the former, that's really no different from someone handing the player a different character sheet and saying "...until the Captain says 'Orange' you are now to act like a Vargr with a bad case of fleas..." It's merely question of the player being able to RP a different character. If you told them they were hypnotised to act like a Terran chicken I imagine they would have more difficulty RPing it than if you said they were affected by some dastardly Zhodani mind-control device which made them act like a Alterian chicken - same result, different path.

If you mean the latter, there are a number of websites that can offer advice and guidance on what to say and how to say it to sound convincing.
 
not in traveller, but most fantasy RPG's have a spell or two that works like this. but for it to be effcetive it requires the player be able to role play in my experience
 
I would use a Persuade roll opposed by the "victims" Intelligence.

Most hypnotists that I have seen actually take some time putting their victims under, so say it takes 1-6 minutes giving the hypnotist the DM for extending the time from the "normal" 10-60 seconds.

In the situation where a psychologist is hypnotizing a patient, you could probably extend the time to 10-60 minutes.

Remember, a hypnotized person will not do anything that they would normally not do (won't kill themselves or anything like that), but there may be ways to "trick" them into doing something. If something like this comes up, I would give the victim another chance to break the control (another Intelligence check) with DMs appropriate to how out-of-character the action is.

If you don't like the idea of using Intelligence, you could use Endurance instead, since that characteristic is supposed to alsor represent willpower.

But, as posted above, it is also a burden on the player to make sure they follow the new requirements. Perhaps have the victim do whatever they are told until the PLAYER says "Wait, my character would never do that" and then give them a chance to roll out of it.

Hope that is what you are looking for.
 
having been hypnotised several times, (for medical reasons as well as a "stage" hypnotist) i would agree with Rikki Tikki Traveller as there is normally a long session of around 5-6 mins to check someones subseptability to the compulsion, and then to set up the trance.

and it is a compulsion... its a "oh yeah thats a great idea" feeling inside your head. very strange

Chef
 
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