Settembrini said:
Anyway, the point stands that I have a big problem with "recoil" hindering me from taking ANY combat actions. That´s just not how it works.
But here are the things that recoil does not really hinder you from doing (they don't take a combat action, you don't need an Initiative of 6, just a tick or two):
most only require 1 tick
Move
Stand Up
Go Prone
Aim
Draw a Weapon
Reload a Weapon
Dodge
Duck
Parry
Here is what you can't do if your recoil reduces your Initiative below 4 (if you have an Initiative of 4+, during the next round you will get an Initiative of 6 - if you don't use any ticks - and thus get a combat action):
Action Move
Attack
See my point? Recoil
should reduce your time between shots as you have to reacquire and reaim. The only thing that recoil hinders as part of your argument that might not make sense is a move as part of a combat action.
Even after firing a weapon with a huge amount of recoil, you will still have at least one tick of initiative during the next round which will allow you to perform most of the non-combat actions. Recoil actually doesn't prevent you from doing much during the next round, just a few things like reload a big weapon, fire your weapon again, or make a combat action move, and then only sometimes (see next paragraph).
With a good timing die and a weapon with average recoil, you even stand a
good chance of getting a combat action during the next round.
I'm firing an Assault Rifle, a commonly selected weapon, with a recoil of 2. If my timing die is 4, 5, or 6 (that's half of the possible results on a d6), I will be able to take a combat action during the next round if I choose (by not using any ticks for the movement phase or reactions).
Recoil isn't as hindering as it may appear at first. While I agree that real world recoil doesn't prevent a person from doing much except make you unable to fire off repetitive accurate rounds as quickly, it still makes a somewhat realistic and fun mechanic. If you look at the big picture, the Mongoose rules makes the person with the big honking weapon unable to fire it quite as often as the person with a tiny pea shooter. That IS a difference I want, even if it isn't 100% realistic, it's at least in the ballpark, which is very reasonable in a pencil and paper RPG.
I'm not just a fanboy defending MogooseTrav, if you don't believe me look at some of my other posts.