Still beating on the Robots books here, and todays howler is size classes.
In that what the fluff says does match what the rules says again.
1= Mouse = 1kg
2= Cat = 15kg
3= Human = 120kg
4= Cow = 600kg
5= Elephant = 3000kg
Weirdly the last two are vaguely in line with they should weight while 1 through 3 are over mass by minimally a factor of 2. Though in the case of Size Class 1 the mouse it's nearly and order of magnitude off (Hint 4 mice made of solid lead would weight about a Kilo).
Later in the text with the "biological" frame type we see that they mean that a Size Class two has the Alien trait (see pg.41 TMB) Small Which should give it a weight of about 30kg. Size Class 4 similarly has the Alien trait: Large and is largely in line weight wise with the example of a K'Kree.
Note I haven't mentioned Hull and Structure, they mostly work as a conversion of the basic Characteristics (Str, Dex, End). Which basically is, add all three up and divide bu three, then dividing the resulting number by half Rounding up for Hull and Down for Structure (i.e. the reverse of Vehicles 5-6).
As for the number of Slots, the seems arbitrary in the extremes Generally for Size Classes 2-4 the number of slots is twice the sum of Hull and Structure. Also Note it is assumed in the text that a Unit will be added to each Bot as a Head (Here I would halve the weight across the board as well).
With this examination of Size Class I find that in general the base weights are too High for the basic frames I would suggest halving them across the board. I would also suggest removing both Size Class 1 and 5. Size Class 1 is covered by the Chapter on MicroBots, and Size Class 5 are effectively vehicles and are covered in Vehicles 5-6 and Special Supplement 03 Vehicle Upgrade Manual.
Note on final construction Note for Transportation and arms options using one less that the Size Class rating seems to work, but that is my next section to dissect.
In that what the fluff says does match what the rules says again.
1= Mouse = 1kg
2= Cat = 15kg
3= Human = 120kg
4= Cow = 600kg
5= Elephant = 3000kg
Weirdly the last two are vaguely in line with they should weight while 1 through 3 are over mass by minimally a factor of 2. Though in the case of Size Class 1 the mouse it's nearly and order of magnitude off (Hint 4 mice made of solid lead would weight about a Kilo).
Later in the text with the "biological" frame type we see that they mean that a Size Class two has the Alien trait (see pg.41 TMB) Small Which should give it a weight of about 30kg. Size Class 4 similarly has the Alien trait: Large and is largely in line weight wise with the example of a K'Kree.
Note I haven't mentioned Hull and Structure, they mostly work as a conversion of the basic Characteristics (Str, Dex, End). Which basically is, add all three up and divide bu three, then dividing the resulting number by half Rounding up for Hull and Down for Structure (i.e. the reverse of Vehicles 5-6).
As for the number of Slots, the seems arbitrary in the extremes Generally for Size Classes 2-4 the number of slots is twice the sum of Hull and Structure. Also Note it is assumed in the text that a Unit will be added to each Bot as a Head (Here I would halve the weight across the board as well).
With this examination of Size Class I find that in general the base weights are too High for the basic frames I would suggest halving them across the board. I would also suggest removing both Size Class 1 and 5. Size Class 1 is covered by the Chapter on MicroBots, and Size Class 5 are effectively vehicles and are covered in Vehicles 5-6 and Special Supplement 03 Vehicle Upgrade Manual.
Note on final construction Note for Transportation and arms options using one less that the Size Class rating seems to work, but that is my next section to dissect.