rgrove0172
Mongoose
I read some old threads on the following rules options. Any new thoughts on them.
1. Helmets decrease the chance of a critical after a threat - (ie. 2 for Steel Pot, 4 for Full Helm etc.)
2. Max Damage threshold is dependent on a base number plus CON modifier. (ie 10 + CON mod for example)
Thoughts?
1. Helmets decrease the chance of a critical after a threat - (ie. 2 for Steel Pot, 4 for Full Helm etc.)
2. Max Damage threshold is dependent on a base number plus CON modifier. (ie 10 + CON mod for example)
Thoughts?