Lets have a look at the new rules then.
Jamming:
Remove 2 AD from a weapon system. That’s going to make the Feds unhappy when its Photons. Or make the ISC or Hydrans have kittens when its Hellbores or PPDs or any other low AD big multi hit weapon. With most races they have big enough blocks of Phasers to lose 2AD. Smaller stuff and a lot of Gorn with 1AD phasers do better but it still hits the 2AD blocks on the bigger Gorn ships. Less of an impact with Disruptors. Stops 2AD of drones which requires a separate channel to the weapons but a ship can lose 2AD of a weapon AND 2AD of Drones.
Question. Does this block 2AD of the Feds combined Drone racks or is it just offensive fire?
Defensive Jamming. Bad wording, needs the word “ONE” adding “any enemy ship attacking it must lose two Attack Dice from any ^^^ weapon system”
Counter Jamming. Does the wording mean you need LOS to both the targeted friendly ship AND the enemy scout. I would have thought LOS on a friendly to remove a hostile jam or LOS on the enemy ship or scout to remove an enemy beneficial one. An example here please.
Drone Control and Recon as before.
The Kzinti must have really been complaining a lot about the last rules.
So anyway anti Drone is now a 2AD per ship, enough to stop the drone fire from most everyone except the Drone heavy ships or the entire Kzinti fleet.
The ability to add a 4th ship to Drone fire combined with reducing defensive Phaser fire by 2AD is going to rain on the non ADD races, erm like me really. Stripping 2AD of Photons per Fed ship is going to make the Feds even more Phaser boats as reloading becomes even less of a priority in a scout environment.
Blocking 2AD from a full Plasma strike isn’t much of a worry so offensively the plasma races are not hit that badly. Defensively it’s worse since even with a big scout we still let through up to 2AD per ship from three ships and probably another 4AD from a Drone ship, Plus two Phasers down in counter Drone fire.
Overall for my side of the verse it’s not so bad apart from the furballs or a Drone heavy Klingon or Fed though a chance of meeting them makes a scout very usefull for the Plasma side. Blocking two photons from a number of Fed ships with a scout two or three is taking an awful lot of Fed firepower away making a Fed defensive scout critical.