Traveller seems to be perpetually stuck in the 70s, when most people worked for the same company for their whole lives. Character Gen is just a reflection of that culture.Sure, but that's not how the character generation system is designed. IRL, if you are a retired Colonel, you are probably sliding into a middle or better management position in a megacorp. But you don't in Traveller. You leave the Army and now you are a Rank 0 Merchant. Changing from Army to Army is the same thing as far as the game is concerned.
Agreed.The question was what the rules are. The rule is that you start every new career at the bottom and two different Army careers are two different careers even if they are same type of career. This is why you roll muster out at the end of each career officially. Even if you are a Drifter, try to join another career, fail, and are a drifter again, it's a new drifter career.
Yeah. I change a lot of stuff too.You can change that all you want. I change lots of things about chargen to suit me. But the question was about the rules and the rule is that a new career is a new career and similar careers are not an exception.
The number of times a character is forced out of a career and then gets an opportunity to join later through the draft or an event is pretty limited. I suppose you could just let people who were expelled reapply, but I don't know that that is RAW either.
If you leave a career, you cannot return to it in the next term.
Once you leave a career you cannot return to it.
It's especially relevant in regards to Drifter, though.The number of times a character is forced out of a career and then gets an opportunity to join later through the draft or an event is pretty limited. I suppose you could just let people who were expelled reapply, but I don't know that that is RAW either.
The idea of "rank" for Drifter seems a bit flawed. Here's a rank structure idea, though I'm not sure of the order: Bum, Tramp, Vagabond, Transient, Vagrant, Hobo.It's especially relevant in regards to Drifter, though.
Hmmm. The only part that actually talks about rank being reset within a career is when it's a change of assignment in Agent, Citizen, Entertainer and Merchant. Army, Marine, Navy, Noble, Rogue, Scholar and Scout explicitly retain rank. Drifter is not mentioned, but neither is any roll required to select one of of the Drifter assignments, so most of the text in that section (about what happens if you make of fail the enlistment roll) wouldn't apply. However, since any attempt to change assignment is automatically successful for Drifter, they'd start with rank 0 like Agent or Citizen. Which makes sense.
So... explicitly, a rank 2 Diplomat who changes to Dilettante (requiring a roll to do so) becomes a rank 2 Dilettante. But since all that really means is they get Carousing 1 if they don't already have it, it makes sense. Continuity of benefit tables also passes muster.
There really does not seem to be anything that says you lose your old rank when returning to a career, unless it's a new assignment outside of Army, Marine, Navy, Noble, Rogue, Scholar or Scout. Which are all brand new jobs, by definition. Retaining rank does simplify things.
Well at least you didn't insult them by adding bindlestiff.The idea of "rank" for Drifter seems a bit flawed. Here's a rank structure idea, though I'm not sure of the order: Bum, Tramp, Vagabond, Transient, Vagrant, Hobo.
Once you reach Hobo, you are basically flag-rank among the drifters.