I am one of the folks who complained about the complexity and drawbacks of the energy point system. After I modeled some combat I realized its complete removal means every turret can have a triple particle Accelerator.
So I needed to bring some sanity to the total loss of EP. My first try was to take the performance of the plant and allow 1D6 of damage from each point of performance. It worked at the low end by allowing one beam or two pulse to be powered by the plane but a 2000 ton ship was hammered by having only 5D6 of total allowed damage.
Therefore I decided to go with Drive performance * Hard points = excess EP.
A performance 5 2000 ton ship will be handed a reasonable 100EP for allocation among energy weapon systems. It can be outfitted with 10 turrets with PAs, 25 Beam tubes, 2 50dT bays with Particle beams (6D ea), and the remaining 8EP can be tasked to the pulse cannon. 11 remaining tubes can be used for missiles and sand.
My goal was to give a reasonable energy limit without hobbling ships using the beams. My first attempt was a real hobbler but I think my second is pretty close. You won't put a PA or beam in every turret slot but you'll have enough ability, relative to your ship type.
I thought I'd run this by y'all for a good rules smack-down.
Thanks in advance.
So I needed to bring some sanity to the total loss of EP. My first try was to take the performance of the plant and allow 1D6 of damage from each point of performance. It worked at the low end by allowing one beam or two pulse to be powered by the plane but a 2000 ton ship was hammered by having only 5D6 of total allowed damage.
Therefore I decided to go with Drive performance * Hard points = excess EP.
A performance 5 2000 ton ship will be handed a reasonable 100EP for allocation among energy weapon systems. It can be outfitted with 10 turrets with PAs, 25 Beam tubes, 2 50dT bays with Particle beams (6D ea), and the remaining 8EP can be tasked to the pulse cannon. 11 remaining tubes can be used for missiles and sand.
My goal was to give a reasonable energy limit without hobbling ships using the beams. My first attempt was a real hobbler but I think my second is pretty close. You won't put a PA or beam in every turret slot but you'll have enough ability, relative to your ship type.
I thought I'd run this by y'all for a good rules smack-down.

Thanks in advance.