GypsyComet
Emperor Mongoose
Or jump a tug into the Oort and start nudging stuff around. Only one jump drive that way. It's really long-term planning, but if you hate a neighboring planet enough to play Drop the Rock...
far-trader said:Half actually, you forgot the turn-over and decelerate act.
far-trader said:True, it's still fast and will do damage, but as you note you'll be able to spot it and the valued systems will have resources to deal with it.
far-trader said:I'm just saying you don't need to drop the retained vector to prevent near-c rocks popping out of jump space. I'm not saying your idea isn't a nice one, but we do have canon on retained velocity as well. While we have no canon on near-c or even high velocity rocks used as WMDs which says something.
D-Foxx said:...In MTU, the ship must come to 0 velocity to enter jump. Therefore there is no question of a residual vector on exiting jump.
D-Foxx said:Here is a followup question then:
In MTU, the ship must come to 0 velocity to enter jump. Therefore there is no question of a residual vector on exiting jump.
DFW said:...I didn't drop it because of rocks. I just did it because of the Mach's postulated inertial phenomenon & game mechanic simplicity.
While "no acceleration / free fall / zero-G" is possible, "0 velocity" is anD-Foxx said:In MTU, the ship must come to 0 velocity to enter jump.
GypsyComet said:Jump calcs must have a predictable entry point and velocity, but otherwise its all good. A ship required to jink wildly, or that needs to change course at 99 diameters, will need to recalculate for the new velocity and entry point.
But zero velocity relative to what frame of reference? That's been the 800 pound gorilla on the bridge for decades. And his buddy has been the huge vector/velocity difference inherent in traveling across light years to another star system.
"Zero" velocity is still relative to the inertial frame of reference of the system you start in.
While "no acceleration / free fall / zero-G" is possible, "0 velocity" is an impossible concept, such a state simply cannot exist.
This would require a change of velocity and vector in jump space, eitherD-Foxx said:On entering jump - zero relative to the primary you are departing.
On leaving jump - zero relative to the primary you are arriving at.
rust said:This would require a change of velocity and vector in jump space, eitherD-Foxx said:On entering jump - zero relative to the primary you are departing.
On leaving jump - zero relative to the primary you are arriving at.
as the ship's ability to accelerate, decelerate and maneuver in jump spa-
ce or as a property of the jump space itself.
Because the jumpspace would have to know which of the bodies of theD-Foxx said:... then why worry about the movement of interstellar bodies when performing interstellar travel?
... This is a bit too much for my suspension of dis-
belief.
rust said:Because the jumpspace would have to know which of the bodies of theD-Foxx said:... then why worry about the movement of interstellar bodies when performing interstellar travel?
destination system the ship's crew intends to visit, in our system for ex-
ample which of the moons of Jupiter, in order to release the ship with the
right velocity and vector. This is a bit too much for my suspension of dis-
belief.
This is not about science, Traveller's jump drive is as non-scientific as isD-Foxx said:I like seeing others' ideas, but I just think some times people go a little too far down the hard science rabbit hole.
phavoc said:If you want to take out planetary targets you could simply target them with flying crowbars like the old Project Thor. Except this time you could boost them from a billion km's away, let their engines burn out, and then gravity will do the work for you.
rust said:This is not about science, Traveller's jump drive is as non-scientific as isD-Foxx said:I like seeing others' ideas, but I just think some times people go a little too far down the hard science rabbit hole.
possible anyway. It is purely about consistency and plausibility. They are
important for me, especially because the players will hit me over the head
with any obvious bug in my description of the universe. But this is just my
way to see the game, in no way an expectation that others would do it in
a similar way.