Jujitsudave
Mongoose
Currently, the Hit Point scaling from Highest to least is Torso, Abdomen, Head / Legs, Arms. I feel it would make more sense to scale it from highest to least as Legs, Arms, Abdomen, Torso, Head. The reason for this is due to the maneuverability of those body parts, the amount of vital organs in them, structural stability and the amount of bone and muscle mass. My argument is this:
-Legs. They have the most dense muscle mass of any body part and no vital organs giving it the most HP.
-Arms. Like the legs, they are composed of muscle, bones and tendons. They have less mass, but are more mobile than the legs and are more likely to recoil against damage instead of completely absorbing it.
-Abdomen. Encased in fat and muscle, it also contains many organs that can debilitate and slowly kill a victim. Few blows, however, will result in instant death, however
-Torso. Although encased in a rib cage, the torso has a major concentration of vital organs such as the heart, lungs and spinal column.
-Head. Any weapon strike to the head can mean a quick death. With the neck incorporated as well, only increases the likelihood of a dead enemy.
-Legs. They have the most dense muscle mass of any body part and no vital organs giving it the most HP.
-Arms. Like the legs, they are composed of muscle, bones and tendons. They have less mass, but are more mobile than the legs and are more likely to recoil against damage instead of completely absorbing it.
-Abdomen. Encased in fat and muscle, it also contains many organs that can debilitate and slowly kill a victim. Few blows, however, will result in instant death, however
-Torso. Although encased in a rib cage, the torso has a major concentration of vital organs such as the heart, lungs and spinal column.
-Head. Any weapon strike to the head can mean a quick death. With the neck incorporated as well, only increases the likelihood of a dead enemy.