Ok, Hash and I were heading to Burgers place this evening. While in the car, we were discussing about how swarms of ships tend to bring down larger ships of equal points. When it struck me, an easy way to balance out the Little vs Large issue........Redundancy!
Every ship will have rendundancy systems, designed to shortcut, or replace damaged flight systems. So why not incorporate into the game. No its not going to unbalance things, but it is going to give those larger ships a fighting chance.
Starting at Skirmish, each level has a Redundancy level. This will be a tick box, and it will be used to ignore the first critical hit suffered on the ship. The larger the ship, the greater the redundancy level. This represents the numerous systems, scattered around the ship.
See the list below for further info;
Skirmish-1
Raid-2
Battle-3
War-4
Armageddon-5
So imagine a Sharlin is attacked, and suffers a 4/6 crit from a Ka'Toc, this would normally take the Sharlins weapons offline, but with this the Minbari player ticks off one box and carries on playing. The Sharlin would then have a Redundancy level of 3, and then 2 when it suffers another crit. This means it does not overpower one side, and also gives larger ships a fighting chance. Since smaller ship, have a lower tolerance. In fact, Patrol level ships have not rendundancy.
The redunduncy levels cannot be repaired in battle, and cost 3 RR's each to replace, after a battle (Campaign). So yes, if you cant afford to repair your War level ship, its going in naked.
Now this is just an idea, and the three of us are going to play test it next week. But I thought I would throw the idea to the lions..errrm I mean forum for a response :wink:
Every ship will have rendundancy systems, designed to shortcut, or replace damaged flight systems. So why not incorporate into the game. No its not going to unbalance things, but it is going to give those larger ships a fighting chance.
Starting at Skirmish, each level has a Redundancy level. This will be a tick box, and it will be used to ignore the first critical hit suffered on the ship. The larger the ship, the greater the redundancy level. This represents the numerous systems, scattered around the ship.
See the list below for further info;
Skirmish-1
Raid-2
Battle-3
War-4
Armageddon-5
So imagine a Sharlin is attacked, and suffers a 4/6 crit from a Ka'Toc, this would normally take the Sharlins weapons offline, but with this the Minbari player ticks off one box and carries on playing. The Sharlin would then have a Redundancy level of 3, and then 2 when it suffers another crit. This means it does not overpower one side, and also gives larger ships a fighting chance. Since smaller ship, have a lower tolerance. In fact, Patrol level ships have not rendundancy.
The redunduncy levels cannot be repaired in battle, and cost 3 RR's each to replace, after a battle (Campaign). So yes, if you cant afford to repair your War level ship, its going in naked.
Now this is just an idea, and the three of us are going to play test it next week. But I thought I would throw the idea to the lions..errrm I mean forum for a response :wink: