Triggy said:He certainly won't go for anything that is any more complicated than the simpler systems suggested with a lot of playtesting to back it up and even then he may not.
Triggy said:There will not be any race-specific adjustments in P&P, this assumes that a race's ships are universally weaker/stronger than the norm and whilst it would be good if building the system from the ground up, it isn't practical here.
Also, this method not only combines more bookkeeping and more dice rolling but is simply more complicated than ACtA in general is looking for. Again, from the ground up and systems like this may have a chance but I'm trying not to raise expectations given that Matt hasn't even agreed to redundancy/armour in the first place. He certainly won't go for anything that is any more complicated than the simpler systems suggested with a lot of playtesting to back it up and even then he may not.
Lord David the Denied said:Attacking the owner of the company isn't that good an idea...
Triggy said:Seems like the vast majority are in favour of only ignoring the effects of certain criticals, without ignoring the damage/crew loss.
It's almost 50-50 so far between a save and ignoring the first criticals with a few favouring the player's choice of criticals instead.
A further factor to consider - which would be simpler to track and/or implement during play? Saves are consistently used with no tracking of score but require a dice roll for every single critical suffered. A redundancy score requires tracking of how many points are left but no additional dice rolling.
l33tpenguin - nice as this system may be not only is it complicated enough that Matt won't want to see it included in a supplement, but frankly it would take far longer to playtest and balance. The time to playtest is what I see as the most important factor here as we're running to a (rough) deadline.
Erm, excuse me? Doing the playtesting he should've done?!?!? The fans asked to be involved so he let you (and most companies rightly wouldn't). There was already a good deal of playtesting going on, and the amount that we've done is still a lot more than the forum combined has done (many times over).SylvrDragon said:Lord David the Denied said:Attacking the owner of the company isn't that good an idea...
I just assume he doesn't pay much attention to these forums to be honest. Besides, if he takes offense from my comments, then he should be man enough to prove me wrong. Trying to swat me for having an opinion would just prove me all the more right, while also proving him to be childish. In all honesty, he really needs to step up to the plate and we all know it. He's got a game that has a strong following and he throws us to the wayside. We've been doing the play testing he should've done. We've been trying to fix the rules that he left broken. And yet we've still been a loyal fan base that buys his products. He's damn lucky to have us.
katadder said:as base numbers for crits ignored I would use this, but not as a save or confirmation roll in any way shape or form. would mean its almost impossible to crit the big ships which isnt right.
whilst trying to improve big ships this is going too far, any weapon can cause crits and is often what you need for big ships. the easiest way to balance them is to allow them to ignore a bigger number of crits rather than any save/confirmation.
Thanks for the apology on the harshness - I have no problem with criticisms, it's personal attacks that get me.SylvrDragon said:Alright, I'll admit I may be a bit harsh sometime. I'll apologize for that. But that doesn't make me wrong. I've been playing this game for 2 and a half years now, and it's just recent that I've seen him start doing some real play testing. Though he still doesn't listen to it like he should. You say him letting us play test is some god send. I say it's him trying to make up for years in inadequate play testing. Maybe he's learned that play testing is valuable. Maybe he's changed and that change has made my statements inaccurate. But in the past he failed to do proper play testing, and he failed to listen to the players, and he has failed to properly balance the game because of it. Sorry I don't sugar coat things, or beat around the bush. But that doesn't make me arrogant, nor does it make me condescending. It just means I'm direct and honest.
Now I realize he has made one of the better space combat games out there. And I acknowledge that he's done good work. I wouldn't have purchased the game if I didn't think so. Nor would I continue to play the game. Nor would I continually recruit new players to the game. Nor would I even care about the games flaws. Now would I put as much time and and effort into making sure our local campaign runs smoothly. I do a lot out of appreciation for his work. And that includes investments of my money and large investments of my time. I don't think it's ridiculous to get irritated when I see obviously broken rules remain unchanged.
SylvrDragon said:I just assume he doesn't pay much attention to these forums to be honest. Besides, if he takes offense from my comments, then he should be man enough to prove me wrong. Trying to swat me for having an opinion would just prove me all the more right, while also proving him to be childish. In all honesty, he really needs to step up to the plate and we all know it. He's got a game that has a strong following and he throws us to the wayside. We've been doing the play testing he should've done. We've been trying to fix the rules that he left broken. And yet we've still been a loyal fan base that buys his products. He's damn lucky to have us.
SylvrDragon said:
I don't think it's ridiculous to get irritated when I see obviously broken rules remain unchanged.
Lord David the Denied said:Thanks for stopping by, Matt. I swear I'll get you those documents I promised in time for a third edition!![]()
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Just tell me where I can go and preorder it!msprange said:Lord David the Denied said:Thanks for stopping by, Matt. I swear I'll get you those documents I promised in time for a third edition!![]()
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If not, there may well be a fourth in the years to come![]()
Sorry, but I'll have to pick you up on this.katadder said:as base numbers for crits ignored I would use this, but not as a save or confirmation roll in any way shape or form. would mean its almost impossible to crit the big ships which isnt right.
whilst trying to improve big ships this is going too far, any weapon can cause crits and is often what you need for big ships. the easiest way to balance them is to allow them to ignore a bigger number of crits rather than any save/confirmation.
nekomata fuyu said:Sorry, but I'll have to pick you up on this.
If a ship needs to take twice as much damage to be destroyed, and it ignores the effects of half the criticals, how on earth can you class that as almost impossible to crit?
Instead you're advocating a system that would make big ships impossible to crit for a given period before suddenly switching to the same old tissue paper that we know and hate at present.
katadder said:as base numbers for crits ignored I would use this, but not as a save or confirmation roll in any way shape or form. would mean its almost impossible to crit the big ships which isnt right.
whilst trying to improve big ships this is going too far, any weapon can cause crits and is often what you need for big ships. the easiest way to balance them is to allow them to ignore a bigger number of crits rather than any save/confirmation.