ShawnDriscoll
Cosmic Mongoose
Alex. I think you bought the wrong RPG.
No, I'm pretty sure that it's Traveller.ShawnDriscoll said:Alex. I think you bought the wrong RPG.
Whatever for? If your character's a career bureaucrat and has obtained lots of Admin and Persuade skill levels, it doesn't mean the Referee has to artificially bump up his skill difficulties to compensate for the focus of the character's skill set.tneva82 said:Another thought that came up regarding new stat generating. Apart from simply tasks becoming simpler because average DM goes from +0 to +1 this will also lead to increased skill levels. GM's would need to up the difficult tasks artificially by about 2-3 levels...
Rikki Tikki Traveller said:My problem with the existing Psionic system is that essentally EVERYONE is psionic, they just don't know it.
That, and MWM had to have watched "Quatermass And The Pit" at some point.hdan said:The roots of that idea are in the 70's "new age" culture, along with other Ancient Astronauts/Chariots of the Gods and "Sumerians were Aliens" stuff that lead to Grandfather and the Vilani culture, respectively. There's a reason Droyne look like little gargoyles or devils, after all.
alex_greene said:Psionics, like ...I am unable to address the points raised, and cannot understand the difference between real world concepts, like physical exhaustion, and game inventions like magic, only being able to generate misinterpretations of the rules and irrelevancies, so I will amend someone elses post for laff ...to fit with most classic sci-fi.
Amended for clarity.
Rikki Tikki Traveller said:My problem with the existing Psionic system is that essentally EVERYONE is psionic, they just don't know it.
I use 2d6-10 for Psionic Potential. If you roll 0 or less, you are not psionic. Your Psionic strength is based on the roll of 2d6-10, thus if you rolled an 11 - you roll 1d6 for your PSI, if you rolled a 12 - you roll 2d6. This is for PCs. Normal people are usually Psionic about 1% of the time. My game is more like Babylon 5 (Which is also TRAVELLER) than the OTU.
Use my name. Not "OP." You would be offended by this vulgar behaviour if someone applied it to you. Call me by my name, and put paid to this offensive behaviour.Egil Skallagrimsson said:
And as we are deteriorating to the point where we are casting aspersions on our reading comprehension and throwing ad hominem attacks impugning the intelligence of people with whose viewpoints you disagree, might I recommend that you spellcheck before you concede defeat in this argument?Egil Skallagrimsson said:, you have yet to demonstate
alex_greene said:Use my name. Not "OP." You would be offended by this vulgar behaviour if someone applied it to you. Call me by my name, and put paid to this offensive behaviour.Egil Skallagrimsson said:
And as we are deteriorating to the point where we are casting aspersions on our reading comprehension and throwing ad hominem attacks impugning the intelligence of people with whose viewpoints you disagree, might I recommend that you spellcheck before you concede defeat in this argument?Egil Skallagrimsson said:, you have yet to demonstate
I don't have to satisfy you - you would abolish the whole concept of psionics from Traveller altogether, so no amount of arguing, reasoning, cajoling, pleading or other means of persuasion could possibly change your mind since you'd already made it up a long time ago.
If you can't honestly agree to disagree, your whole argument is invalid so go and troll somebody else.
Egil Skallagrimsson said:Rikki Tikki Traveller said:My problem with the existing Psionic system is that essentally EVERYONE is psionic, they just don't know it.
I use 2d6-10 for Psionic Potential. If you roll 0 or less, you are not psionic. Your Psionic strength is based on the roll of 2d6-10, thus if you rolled an 11 - you roll 1d6 for your PSI, if you rolled a 12 - you roll 2d6. This is for PCs. Normal people are usually Psionic about 1% of the time. My game is more like Babylon 5 (Which is also TRAVELLER) than the OTU.
I work on a somewhat similar basis, but reduce natural access to psionics, so at the end of a period in the Psionics Institute, you roll 2d6, if you get a 12, then you can roll for psionic strength in the normal way, if not, no psionics. Basically, that is a 1 in 36 chance that, after assessment, a Vilani or Solomani will have some psionic powers, use slightly different rules for the Zhodani, though they tend to feature as NPCs, usually baddies, in MTU.
Egil
Indeed. Tracking someone, keeping tabs on your buddies' locations (and any unshielded enemies') in a pitch dark, smoke filled room, or simply pinpointing the exact location of a target hiding behind cover. Sometimes, it is the smallest abilities which turn out to be the most useful.Rikki Tikki Traveller said:One of my favorite characters had a PSI of 2 and one Talent - Telepathy. He could use "LIFE DETECTION". I was actually surprised how often that came in handy...
I once made the questionable decision to make AnimalRikki Tikki Traveller said:He could use "LIFE DETECTION". I was actually surprised how often that came in handy...
Yes. 8)alex_greene said:Would anyone like to see me write a fan supplement outlining such options?