PsiTraveller
Cosmic Mongoose
I am playing around with a module I am writing, and I need a long haul ship capable of traversing rifts. The Armstrong class ship showcased in the jayne's Guide is an excellent place to start, but I wanted to put my own spin on things and make hte ship even more fuel efficient.
I am trying to increase fuel efficiency for the ship, and it occurred to me that I've looked at that issue in my Jump Station product. Drop tanks are great because they provide fuel you do not need to pay hull space for. An empty fuel tank still needs power points equal to 20 percent of its tonnage, and hull space costs 50 000 per ton. This gets expensive. For a double jump ship you are paying 10% of the empty fuel tank * jump distance in fuel to move something that is empty. This is a waste of energy and fuel.
Solution. Dragonfly storage.
Instead of the 1000 ton hull the ship is 700 tons, and has 300 tons of Fuel Bladder inside a 300 ton jump net. At the starting system the ship uses the internal fuel to power the Jump.
Once the fuel tank is empty the bladder is drained into the now empty fuel tanks, and the Bladder is reduced down to 3 tons. The Jump Net is now 3 tons in the cargo hold as well. This makes the ship only 700 tons. This means that the second Jump only needs 210 tons of fuel (or in the case of the Armstrong class, 15 percent less than that.)
The Jump Net might not even be needed since the Jump Engines create a field for 1000 tons. A case could be made for either side.
The Core of the ship is still the same, but the energy needs of the ship are now based on a 700 ton ship, saving 60 points of Basic Power needs, that is 3 tons of TL 15 Power plant.
Using the Armstrong fuel needs the fuel bladder would only need to be 255 tons. If you made it 260 tons the ship could always be at full power plant fuel, and a Jump 3 tank full once a new system is entered. Any excess fuel could be jettisoned (if the extra 5 tons was too much for the Power Plants for example).
Some sort of foldaway tonnage space that creates protected tonnage space on External Cargo mounts for the initial Jump could be designed. This protective box would then fold down to reduce tonnage of the ship once the bladder was empty.
Fuel savings.
A 100 ton ship would save 90 tons of fuel on the second Jump (300 tons * 10% * Jump 3). This would add up to considerable savings in costs for a transport company. Several million a year if they were buying fuel, and a day's time saved if refining. This speeds things up and increases profits.
Any thoughts?
I am trying to increase fuel efficiency for the ship, and it occurred to me that I've looked at that issue in my Jump Station product. Drop tanks are great because they provide fuel you do not need to pay hull space for. An empty fuel tank still needs power points equal to 20 percent of its tonnage, and hull space costs 50 000 per ton. This gets expensive. For a double jump ship you are paying 10% of the empty fuel tank * jump distance in fuel to move something that is empty. This is a waste of energy and fuel.
Solution. Dragonfly storage.
Instead of the 1000 ton hull the ship is 700 tons, and has 300 tons of Fuel Bladder inside a 300 ton jump net. At the starting system the ship uses the internal fuel to power the Jump.
Once the fuel tank is empty the bladder is drained into the now empty fuel tanks, and the Bladder is reduced down to 3 tons. The Jump Net is now 3 tons in the cargo hold as well. This makes the ship only 700 tons. This means that the second Jump only needs 210 tons of fuel (or in the case of the Armstrong class, 15 percent less than that.)
The Jump Net might not even be needed since the Jump Engines create a field for 1000 tons. A case could be made for either side.
The Core of the ship is still the same, but the energy needs of the ship are now based on a 700 ton ship, saving 60 points of Basic Power needs, that is 3 tons of TL 15 Power plant.
Using the Armstrong fuel needs the fuel bladder would only need to be 255 tons. If you made it 260 tons the ship could always be at full power plant fuel, and a Jump 3 tank full once a new system is entered. Any excess fuel could be jettisoned (if the extra 5 tons was too much for the Power Plants for example).
Some sort of foldaway tonnage space that creates protected tonnage space on External Cargo mounts for the initial Jump could be designed. This protective box would then fold down to reduce tonnage of the ship once the bladder was empty.
Fuel savings.
A 100 ton ship would save 90 tons of fuel on the second Jump (300 tons * 10% * Jump 3). This would add up to considerable savings in costs for a transport company. Several million a year if they were buying fuel, and a day's time saved if refining. This speeds things up and increases profits.
Any thoughts?