Recon VP

Lamina

Mongoose
Hi

I have a question regarding VP- points in the Recon Mission. If you scan a ship and then destroy it, do you gain XP both for scanning and destroying or just the last?

Oh, and when in the turn phase, do you actually scan? It's kind of relevant if you get the shooting phase before allowing to scan.

I hope someone can help me out :)
Especially because the game has been played when we got in doubt and depending on the ruling the game could have looked very different.
 
Lamina said:
I have a question regarding VP- points in the Recon Mission. If you scan a ship and then destroy it, do you gain XP both for scanning and destroying or just the last?
On p.49 it states that you can only gain VP from a ship once, though always the highest possible VP.

Lamina said:
Oh, and when in the turn phase, do you actually scan? It's kind of relevant if you get the shooting phase before allowing to scan.
I've been wondering this also. It sounds like it's done immediately after the scanning ship moves.
 
First:
From rulebook, page 60, scenario rules section:
"To do this, he must move a ship within 12” of an enemy ship and then roll 1d6, adding his Crew Quality score."
IMO this means that you scan at the end of ship move.

Second: gain victory points for scan ship and destroy it later isn't forbidden in any section. IMO this means it's legal and correct.
 
Thanks for your help. It seems that there is a general agreement that the scan is executed right after movement.

But I'm still not sure about the Victory Points.
As I see it, I will get ½ the VP for all his ship (5 fleet allocation pts) if I scan them all, which isn't that big a challenge. He on the other hand has a larger army and will be able to take my ships down easy. He can get almost full VP for all of my ships (3 fleet allocation pts) if he doesn't completely annihilate me :) So I would think that it might be best, if you could not get both kind of VP for the same ship? And this is actually bad for me :)
 
Isn't a big challange? Really? In last recon I had 19 ships (5War). Small challenge?
Btw. I lost that game. Enemy scanned my battle and escaped (that was raid shadow scout). On last turn from hyperspace emerged another ship. Sorry, no points for holding ground. He won 3 to 2 :(. That was fun. :twisted:

In this scenario victory points are counted normally, but attacker as underdog have another way to earn VP. He could try win using force, but with 3FAP vs 5FAP this isn't good idea. Or he could use cunning way.

edit:
Hey! Only attacker could scan! Defender can't!
 
lgryszka said:
edit:
Hey! Only attacker could scan! Defender can't!

Oh, the defender didn't scan. I was the attacker. Sorry if I write a bit confusing.

I just mean that I didn't find it all that hard to rush in and scan everything and end the game from turn 1 or 2. I had 1 Liati, 4 Haven Patrol Boats and 1 Demos

He had 1 Gunship and 3 White Stars.

I was very unlucky with my first round of scans. I wasn't able to roll above a 2 and with a Crew Quality of 4 on most of my ships, that really wasn't enough. But the Liati had a CQ of 6, which was one of the main reasons to bring her. That and her anti dodge guns :D
He eliminates 3 Haven Patrol Boats in the first turn.

Turn 2: I move and end up scanning the last ships. In the shooting phase my Liati takes down a White Star, but get killed afterwards. My Demos also get a White Star kill and survive some shooting without being either crippled or with skeleton Crew. The last of my Haven Patrol Boats dies.

I feel, that I could easily have ended the game in the first turn? Maybe we had odd armies (I'm sure he brought the gunship, because he needed a lot of smaller ships for other combats in the same campaign round). I brought the Havens to get a lot of scans and because they give me a good initiative for my other ships when moving.

So I scanned all his ships. So half VP for each. I then gets full VP for the 2 White Stars. This means that I actually get 1½xVP for those two killed?
And the defender actually killed all but one of my ships. The Haven ships actually gives him the potential to harvest extra VP because you get 2 for 1 patrol choice, but the VP is still counted as if they each were a full patrol choice.
 
Interesting question

hmmm.. more ships, better shooting and don't make mistakes during deployment... (that was my mistake, but that was first recon run ever) :oops: Defender should have advantage in power.

And of course luck is important :D
 
Greg Smith said:
You have to be able to gain VPs for scanning and damaging ships, otherwise the smaller fleet won't stand a chance.
The rules disagree with you...

Page 49 said:
Note that you can only gain Victory Points from a ship once, though you always gain the highest possible Victory Points
There you go. Why should you get extra VPs for scanning an enemy ship and then destroying it? The scan information is totally worthless, because the ship is destroyed! Its called a Recon Run, you're supposed to scan and run away. Not stay and fight.


Court Jester said:
It is indeed possible for the attacker to run in and scan everything, kill some ships and then get wiped out...

But still win.
Indeed... in a Battle level scenario, just field one Patrol ship. Scan a War level ship, get 10 VPs, get blown up and give away 2!
 
ops!
I mist that. But yes, you are right. Then if you first scan ship and next destroy it you gain only points for destroing it.... It's more tricky mission then... :twisted:
 
Its certainly no stroll in the park, but remember you don't have to try to destroy the enemy! Just scan, and run.
 
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