The Old Soldier
Mongoose
Well, I like the rules as written presently. There is nothing murky about reactions.
What It seems is a couple of you guys just don't like the rules as they are presently written. That is fine, but dont expect them to change. Just make up your own and be done with it.
Now there are a couple of points in the rules I do wish were changed, but I have no delusions they will be. I just make my own and leave it at that.
My biggest complaint btw, is buildings that are destroyed with one luck hit by a tank. Just plain rubbish. So for My game I changed the rule. For every target made, but not saved 2 hits are given the building. Saved target hits cause only 1, and Kill results give 1D6 hits by a tank or 1D3 by AT weapons without saves. Once the ignore hits are used up, down comes the building.
Artillery barrages cause 1D6 per target, and heavy artillery cause 2D6 with saves as per normal rules.
The only other one I dislike is Command Models in a squad. Losing two actions when the leader is killed doesn't seem right when there is more than 1 leader in a group. So I change that so if there are two command figures in 1 team, and one gets it, the other commands without penality.
Also the idea that a readied MG needs to take both a move action and another ready action to face a different direction, even though they didn't move. I just force them to take another ready action to change facing.
Finally, I like to give suppression AFTER the casualites are removed, just seem more realistic. Well those are my big 4 problems I have with what is a really decent set of rules. To each thier own.......
What It seems is a couple of you guys just don't like the rules as they are presently written. That is fine, but dont expect them to change. Just make up your own and be done with it.
Now there are a couple of points in the rules I do wish were changed, but I have no delusions they will be. I just make my own and leave it at that.
My biggest complaint btw, is buildings that are destroyed with one luck hit by a tank. Just plain rubbish. So for My game I changed the rule. For every target made, but not saved 2 hits are given the building. Saved target hits cause only 1, and Kill results give 1D6 hits by a tank or 1D3 by AT weapons without saves. Once the ignore hits are used up, down comes the building.
Artillery barrages cause 1D6 per target, and heavy artillery cause 2D6 with saves as per normal rules.
The only other one I dislike is Command Models in a squad. Losing two actions when the leader is killed doesn't seem right when there is more than 1 leader in a group. So I change that so if there are two command figures in 1 team, and one gets it, the other commands without penality.
Also the idea that a readied MG needs to take both a move action and another ready action to face a different direction, even though they didn't move. I just force them to take another ready action to change facing.
Finally, I like to give suppression AFTER the casualites are removed, just seem more realistic. Well those are my big 4 problems I have with what is a really decent set of rules. To each thier own.......