The Old Soldier
Mongoose
^ Yea, the penality is the fact the reacting unit/units can only do so ONCE. A good player will take that in account and counter such reactive tactics. One fun tactic is to fire on a enemy unit outside of the reaction range, they then can take a reaction, locking them with that reaction for the rest of the turn. Then moving troops within the reaction range without fear of that unit being able to react to it. Of course a wily player will not fall for that ploy. But, manytimes now I have seen it work.
The MEA really has the most mobile force in the game. Also the weakest. He offsets his weakness by using such highly mobile tactics. I firmly believe that MP didn't overlook this tactic, but made the rules as is, for such things.
Now I have had my beefs with MP on certain rulings. Such as the LOS to com whips, and how terrain should be work in relationship to LOS, the way LMG have to take both a move and ready action to change facing after they already have set up, and the use of a KILL number for buildings. But, 95% of the rules are quite good in my opinion.
I even have been critical of other aspects, but after more games under my belt, I can see the reasoning and wisdom in the system, and since changed my mind in favor of MP.
The MEA really has the most mobile force in the game. Also the weakest. He offsets his weakness by using such highly mobile tactics. I firmly believe that MP didn't overlook this tactic, but made the rules as is, for such things.
Now I have had my beefs with MP on certain rulings. Such as the LOS to com whips, and how terrain should be work in relationship to LOS, the way LMG have to take both a move and ready action to change facing after they already have set up, and the use of a KILL number for buildings. But, 95% of the rules are quite good in my opinion.
I even have been critical of other aspects, but after more games under my belt, I can see the reasoning and wisdom in the system, and since changed my mind in favor of MP.