GamingGlen
Banded Mongoose
I've worked on a simple Traveller character generation system using cards and multi-step mission/adventure sequence of play game, but ran into a stumbling block. What would be the goal of an RPG-based card game playable in a short time (roughly 1 hour per mission, maybe). As a friend asked, "How do you win?". And this has stopped me cold. How do you win in an RPG? Set up some arbitrary victory conditions for the card game only?
Anyway, I thought this would be a way to introduce Traveller to new people, a sort of "Traveller Simple" (instead of "Traveller Lite"), especially since non-CCG card games are all the rage these days in gaming (or at least in my area).
(BTW, Matt, if you want to contact me for more info, please do. I can't seem to figure out how to send PMs. Which isn't hard for me to do, things have to jump out and bite me so that I can notice or find them ).
Anyway, I thought this would be a way to introduce Traveller to new people, a sort of "Traveller Simple" (instead of "Traveller Lite"), especially since non-CCG card games are all the rage these days in gaming (or at least in my area).
(BTW, Matt, if you want to contact me for more info, please do. I can't seem to figure out how to send PMs. Which isn't hard for me to do, things have to jump out and bite me so that I can notice or find them ).