Random Creature Generator

It is a mystery, isn't it? Possibly I'm missing something from a book I don't have, and will be educated also.

There was one in 1e core. I still use it with only minimal conversion (2e hits = 1e's Str + End, dropping Dex, armor a judgement call but often rounding up), but it does have a couple extra steps compared to something native to 2e.

If you don't have 1e core, and this is your only reason to get it, you might instead go straight to the third-party Flynn's Guide to Alien Creation. Nominally for sentient species, but that part is easy to disregard. You'll make the same adjustment to get Hits (Str + End), after the same extra step of generating stats, but otherwise straightforward to use.
 
There was a 1e supplement... I'm 87.33333% sure, but if so I've misplaced it. And then there is Supplement 2 from Classic Traveller. In both cases (one, perhaps part of some odd fever dream?) it is a listing of encounter tables based on world and terrain types.

Which is probably not how to do a future book, but now that you ask, perhaps the method for creating such tables is a part of a future book, and who doesn't love a spreadsheet with some dropdowns and RAND functions to create them on the fly (except I don't think you can create a seeded value without VBA and macros always set off the virus alerts... so they would need to be pasted as values to stick...).

And add a bunch of example species and add some 3I invasive species to a catalogue section and... Bob's your uncle? (except, my one uncle was named Finn, and Bob is the name of the armless, legless, stone cat that guards our driveway [Bob would sink, spoiling the joke, but still..] )
 
Fantasy creatures are easier to create, because we have a database to base them on, and they don't need a basis for, at least, some scientific rationale.
 
Back
Top