Ran my first game of MGT today

Charakan

Mongoose
Ok so today I ran my first game of MGT - a short I knocked up the other day during a bout of Insomnia to test the system and I have to say I'm really impressed, as I thought the system is fast, slick and plays like a dream. New players pick up the rules in a very short time.

I was going to port the Traveller d20 stuff over to True20 so I can use the same system I've been using for our episodic horror and fantasy games but after today I've got say MGT all the way baby!!!

Not to go into to finer detail it started with the PCs comissioned to recover a stolen piece of Vegan artwork, lost during the Ziru Sirka and ended up with the PCs legging it off planet on the first available ship possible suspects in a case of breaking and entering, theft, assault, assault with a deadly weapon and murder!, Travellers you got to love 'em :) .
 
Congratulations, your a step ahead of me, I'm trying to sell a MGT game to my old group (long time D&D players) but they haven't bitten yet.

I'm glad to hear the system worked well for you, I hope MGT really catches on and Mongoose can continue their ten year plan with Traveller and expand out into many sci-fi genres.
 
I just finished running my third Mongoose Traveller session. The system is a breeze to run and cake for new players to pick up. Amazingly in the three sessions there has been almost no combat and everyone is engaged in the game.
 
Eisenmann said:
I just finished running my third Mongoose Traveller session. The system is a breeze to run and cake for new players to pick up. Amazingly in the three sessions there has been almost no combat and everyone is engaged in the game.

Sound like a nicer bunch than my happy gang of interstellar sociopaths :D .

There was almost no combat in my game until one of them fluffed his stealth roll and a major npc aced his recon.

Seriously they're relatively new to gaming and have only played a couple of fantasy and survival horror games so I don't think they'd got the idea that their actions in Traveller might have major consequences.

They all really enjoyed it though and are badgering me to run another one asap, so its all good :) .
 
Charakan said:
Seriously they're relatively new to gaming and have only played a couple of fantasy and survival horror games so I don't think they'd got the idea that their actions in Traveller might have major consequences.

A common problem when moving from fantastic/heroic high damage capacity system where you can at least try to go anywhere and do anything without losing life or limb before you need to run to more deadly systems, or plain weirder ones. Amusing quotes from people doing this that I have seen....

From 2 players new to Call of Cthulu.
"Ok you go down the left passage, I'll go down the right and we can have a good look at this tentacle thing." "Ok, sounds good Im undamaged - Load the SMGs just to be sure though." - this was followed a few minutes later by "But SAN sounded like a dump stat...."
(we shall draw a discrete veil over which of those two players was myself)

From one player in their first game of WFRP
"Only 6 orcs? Sod putting the armour on - I charge."

And the Traveller one...
"Yeah, OK, so its a machinegun he's got, thats not that much harder than the stats on my ACR and the corridor is only 15m long."
 
Charakan said:
There was almost no combat in my game until one of them fluffed his stealth roll and a major npc aced his recon.

Seriously they're relatively new to gaming and have only played a couple of fantasy and survival horror games so I don't think they'd got the idea that their actions in Traveller might have major consequences.

They all really enjoyed it though and are badgering me to run another one asap, so its all good :) .

Once, sometimes, is all it takes. I have an adventure I converted from the original Traveller I made years ago that got my players hooked, even if they did get a little stupid toward the end.

My players are rather used to playing Star Wars, and they thought I'd cut them a little slack in Traveller as I might in that game. They discovered, much to their shock, that they weren't playing people with midichlorians in their body. One of my players tried to pull a Dave Bowman, an act where you have to try to go from one pressurized, habitable environment like a spaceship and jump through the vacuum of space to get to another one. Unfortunately, it didn't work. Though he got to the other ship's airlock, when he opened the door, the breeze blew him out into deep space.
 
Wayfinder said:
Though he got to the other ship's airlock, when he opened the door, the breeze blew him out into deep space.

Doesn't sound like a very good airlock, if the outer door was still open when the inner one opened... ;)
 
Wayfinder said:
One of my players tried to pull a Dave Bowman, an act where you have to try to go from one pressurized, habitable environment like a spaceship and jump through the vacuum of space to get to another one. Unfortunately, it didn't work. Though he got to the other ship's airlock, when he opened the door, the breeze blew him out into deep space.

*moment of silence for poor soul*

Well it was nice try :wink:

Though there weren't anybody on other ship to depressurize the airlock? Or was it case of "oops guess I forgot something..." :lol:
 
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