I've just finished reading the new 'Campaign of Terror' rules.
I have to say they look very interesting - although I'll be intrigued to see how they work in practice.
The first couple of games are almost garuanteed to go badly for the raiders, I would think, as anywhere other than a frontier system on 'softly softly' tactics, you're going (on average) to find yourself facing 2-1 odds from a fleet with better ships than yours......for the first few games, at least, the raider player is going to be stuck swapping a desultory few shots at the corporate freighters the enemy fleet has in tow then running light a startled wascally wabbit.....
I can't decide what I'd use - a battlewagon is a nice ship but with its main armament boresighted it won't get to use it when flying solo more than half the time (less once ranges close and less still if facing an opponent with an innate initiative bonus or a command ship). On the other hand a pair of strike carriers aren't that much better. Comments/Suggestions?
I have to say they look very interesting - although I'll be intrigued to see how they work in practice.
The first couple of games are almost garuanteed to go badly for the raiders, I would think, as anywhere other than a frontier system on 'softly softly' tactics, you're going (on average) to find yourself facing 2-1 odds from a fleet with better ships than yours......for the first few games, at least, the raider player is going to be stuck swapping a desultory few shots at the corporate freighters the enemy fleet has in tow then running light a startled wascally wabbit.....
I can't decide what I'd use - a battlewagon is a nice ship but with its main armament boresighted it won't get to use it when flying solo more than half the time (less once ranges close and less still if facing an opponent with an innate initiative bonus or a command ship). On the other hand a pair of strike carriers aren't that much better. Comments/Suggestions?