Valen is my name
Mongoose
These are some variants of hulls I have come up with to be used with the raider fleets. The first two are also on another thread, the third is a new variant. All comments are welcome, thanks.
Raiders Avioki-class Heavy Cruiser Battle
Whilst the larger raider groups buy Novas from third parties to ensure the EA armaments remain entact, they see no need to do the same from the Brakari, so instead buy Aviokis which are no longer needed. Similar to the Batrados Transport variant, except no weapons systems remain as the Brakari do not want their own weapons being used against them - but their own hulls are a different matter! However, this is not a problem to the raiders who would have removed the weapon systems anyway as they prefer to stick with what they know and dislike the long reload time of the Graviton Beam, so instead fit their own weapons systems, and in some eyes, do a better job than the Brakari manage.
Speed 5 Damage 60/15 Craft 2 Delta V2s
Turn 1/45 Crew 70/15 Special Rules Jump Point, Interceptors 3
Hull 5 Troops 5 In Service 2266+
Weapon Range Arc AD Special
Medium Laser Cannon 20 F 4 Beam, DD, AP
Medium Pulse Cannon 10 F 10 -
Medium Pulse Cannon 8 A 8 -
Medium Pulse Cannon 8 P 8 -
Medium Pulse Cannon 8 S 8 -
Particle Beam 4 P 5 Anti-Fighter, Weak
Particle Beam 4 S 5 Anti-Fighter, Weak
G'Karith-Class Patrol Cruiser Raiders Variant - Raid
After the Narn were set free by Londo, they set about rebuilding their homes, lives, and most importantly their defenses and fleets, all of which cost a great deal of money. They quickly realised that they could sell some of their ships at a vast profit, whilst the Raiders realised that even with their new V2's they still had problems with fighters protecting cargo ships, and their anti-fighter weapons were too weak and had too-shorter range to aid their own fighters, so they needed a new weapon. They quickly discovered the G'Karith hulls, complete with Energy Mine tubes, and set about buying as many as they could, with a plan to using the mines to destroy cargo-ship-protecting-fighters before they intercepted their own fighters. However, they quickly ran into problems with the Narn reactors and the energy mines - Raiders cannot tolerate as higher radiation levels as the Narn can! This meant that nearly everything had to be replaced, which only pushed up the ever increasing cost of the ships. However, eventually they succeeded in converting the hull and perfecting the energy mines (mainly due to buying Brakari expertise from the Tashkat variant which used energy mines), and their finished product was quickly put to use, although every raider captain in control of such a vessel must remember not to use the energy mines against the cargo ships, as any captain that does will quickly find all other raider weapons turned on him after the battle!
Speed 6 Damage 30/6 Craft 1 Delta V2 Flight
Turn 2/45 Crew 36/7 Special Rules Jump Point, Interceptors 1
Hull 4 Troops 3 In Service 2267+
Weapon Range Arc AD Special
Gravitic Mine 25 F 3 Energy Mine
Medium Pulse Cannon 10 F 10 -
Twin Particle Array 8 F 5 Twin-Linked
Light Pulse Cannon 8 A 4 -
Medium Pulse Cannon 8 P 6 -
Medium Pulse Cannon 8 S 6 -
NB
The Raiders G'Karith uses the same energy mines as the Brakari Takata, and therefore uses all the same energy mine rules and stats.
Vorchan/Vorchat-class Warship Raiders Variant - Skirmish
Although Londo freed the Narn, some Centauri houses still felt that they should have the Narn as slaves, and resented the way that the Narn were a free race recovering from their enslavement. As such, they looked for ways of hampering the Narns efforts to rebuild their lives. They knew that they could not openly attack, especially with the ISA keeping a close eye (and helping hand) on the Narn. And so they turned to the raiders; they offered them cheap vessels - with some of the armament and other equipment that usually can be found in Centauri ships (but not enough to reveal their plans to any whom should glipse the raiders Centauri hulls) - and in return all they asked was that the raiders did not attack their cargo ships, instead focussed on the Narn transport routes. Some raider groups did not involve themselves, realising that they were better off staying as they were, but for some, especially those wishing to grow quickly, the opportunity of cheap, good ships that would fill a gap in their fleet list well was too good to miss! And so the raiders came to have a deal with certain Centauri houses to attack Narn shipping lanes, until the Centauri houses could one day openly attack Narn themselves...
Speed 11 Damage 15/5 Craft 1 Delta-V Flight
Turn 2/45 Crew 20/6 Special Rules Jump Point
Hull 5 Troops 1 In Service 2264+
Weapon Range Arc AD Special
Medium Pulse Cannon 10 F 8 -
Twin Particle Array F 6 Twin-Linked
Twin Particle Array A 3 Twin-Linked
Twin Particle Array P 4 Twin-Linked
Twin Particle Array S 4 Twin-Linked
EDIT: Below no longer applies.
NB
Due to the agreement, and fearing reprisal if they should break the agreement, these Centauri hulls cannot be used to attack known centauri ships, unless the Centauri attack the raiders, as opposed to the raiders attacking Centauri ships.
Raiders Avioki-class Heavy Cruiser Battle
Whilst the larger raider groups buy Novas from third parties to ensure the EA armaments remain entact, they see no need to do the same from the Brakari, so instead buy Aviokis which are no longer needed. Similar to the Batrados Transport variant, except no weapons systems remain as the Brakari do not want their own weapons being used against them - but their own hulls are a different matter! However, this is not a problem to the raiders who would have removed the weapon systems anyway as they prefer to stick with what they know and dislike the long reload time of the Graviton Beam, so instead fit their own weapons systems, and in some eyes, do a better job than the Brakari manage.
Speed 5 Damage 60/15 Craft 2 Delta V2s
Turn 1/45 Crew 70/15 Special Rules Jump Point, Interceptors 3
Hull 5 Troops 5 In Service 2266+
Weapon Range Arc AD Special
Medium Laser Cannon 20 F 4 Beam, DD, AP
Medium Pulse Cannon 10 F 10 -
Medium Pulse Cannon 8 A 8 -
Medium Pulse Cannon 8 P 8 -
Medium Pulse Cannon 8 S 8 -
Particle Beam 4 P 5 Anti-Fighter, Weak
Particle Beam 4 S 5 Anti-Fighter, Weak
G'Karith-Class Patrol Cruiser Raiders Variant - Raid
After the Narn were set free by Londo, they set about rebuilding their homes, lives, and most importantly their defenses and fleets, all of which cost a great deal of money. They quickly realised that they could sell some of their ships at a vast profit, whilst the Raiders realised that even with their new V2's they still had problems with fighters protecting cargo ships, and their anti-fighter weapons were too weak and had too-shorter range to aid their own fighters, so they needed a new weapon. They quickly discovered the G'Karith hulls, complete with Energy Mine tubes, and set about buying as many as they could, with a plan to using the mines to destroy cargo-ship-protecting-fighters before they intercepted their own fighters. However, they quickly ran into problems with the Narn reactors and the energy mines - Raiders cannot tolerate as higher radiation levels as the Narn can! This meant that nearly everything had to be replaced, which only pushed up the ever increasing cost of the ships. However, eventually they succeeded in converting the hull and perfecting the energy mines (mainly due to buying Brakari expertise from the Tashkat variant which used energy mines), and their finished product was quickly put to use, although every raider captain in control of such a vessel must remember not to use the energy mines against the cargo ships, as any captain that does will quickly find all other raider weapons turned on him after the battle!
Speed 6 Damage 30/6 Craft 1 Delta V2 Flight
Turn 2/45 Crew 36/7 Special Rules Jump Point, Interceptors 1
Hull 4 Troops 3 In Service 2267+
Weapon Range Arc AD Special
Gravitic Mine 25 F 3 Energy Mine
Medium Pulse Cannon 10 F 10 -
Twin Particle Array 8 F 5 Twin-Linked
Light Pulse Cannon 8 A 4 -
Medium Pulse Cannon 8 P 6 -
Medium Pulse Cannon 8 S 6 -
NB
The Raiders G'Karith uses the same energy mines as the Brakari Takata, and therefore uses all the same energy mine rules and stats.
Vorchan/Vorchat-class Warship Raiders Variant - Skirmish
Although Londo freed the Narn, some Centauri houses still felt that they should have the Narn as slaves, and resented the way that the Narn were a free race recovering from their enslavement. As such, they looked for ways of hampering the Narns efforts to rebuild their lives. They knew that they could not openly attack, especially with the ISA keeping a close eye (and helping hand) on the Narn. And so they turned to the raiders; they offered them cheap vessels - with some of the armament and other equipment that usually can be found in Centauri ships (but not enough to reveal their plans to any whom should glipse the raiders Centauri hulls) - and in return all they asked was that the raiders did not attack their cargo ships, instead focussed on the Narn transport routes. Some raider groups did not involve themselves, realising that they were better off staying as they were, but for some, especially those wishing to grow quickly, the opportunity of cheap, good ships that would fill a gap in their fleet list well was too good to miss! And so the raiders came to have a deal with certain Centauri houses to attack Narn shipping lanes, until the Centauri houses could one day openly attack Narn themselves...
Speed 11 Damage 15/5 Craft 1 Delta-V Flight
Turn 2/45 Crew 20/6 Special Rules Jump Point
Hull 5 Troops 1 In Service 2264+
Weapon Range Arc AD Special
Medium Pulse Cannon 10 F 8 -
Twin Particle Array F 6 Twin-Linked
Twin Particle Array A 3 Twin-Linked
Twin Particle Array P 4 Twin-Linked
Twin Particle Array S 4 Twin-Linked
EDIT: Below no longer applies.

NB
Due to the agreement, and fearing reprisal if they should break the agreement, these Centauri hulls cannot be used to attack known centauri ships, unless the Centauri attack the raiders, as opposed to the raiders attacking Centauri ships.