AnotherDilbert
Emperor Mongoose
I do not understand how the Radiation trait is used in space combat.
The radiation effect seems to happen regardless of whether you hit or do damage. At 2D * 100 - 1000 it will inflict radiation inside a shielded hull on a roll of 11+, doing average ~11 rad. So If I fire 75 radiation weapons, 25 turrets, I will inflict ~833 rad inside the ship turning the crew into goo. Without needing to hit.
If the crew is in vacc suits, this is somewhat mitigated. Fitting the crew into Battle Dress seems to completely mitigate this, but that is only available at TL13+. Are we to assume that all crew should be in Battle Dress in space combat?
Is the entire ship affected, or only a few metres of it?Core said:Radiation: When a Radiation weapon is fired, anyone close to the firer, target and the line of fire in-between the two will receive 2D x 20 rads, multiplied by 5 for Spacecraft scale weapons. This effect extends from the firer, target and line of fire a distance in metres equal to the number of dice the weapon rolls for damage. If the fusion weapon is Destructive, this distance becomes ten times the number of dice rolled for damage.
The radiation effect seems to happen regardless of whether you hit or do damage. At 2D * 100 - 1000 it will inflict radiation inside a shielded hull on a roll of 11+, doing average ~11 rad. So If I fire 75 radiation weapons, 25 turrets, I will inflict ~833 rad inside the ship turning the crew into goo. Without needing to hit.
If the crew is in vacc suits, this is somewhat mitigated. Fitting the crew into Battle Dress seems to completely mitigate this, but that is only available at TL13+. Are we to assume that all crew should be in Battle Dress in space combat?