captainjack23
Cosmic Mongoose
This is the quick and dirty summary of my thoughts about the issues with the EDG system. As I said in the other thread, I’d have liked to take more time, and be more diplomatic, but the question was called by the author, and while I may be alone in my opinion, I’d like to get it out there.
The simple answer is this. Except for some small parts, I feel that the EDG system should not be used as a whole; despite plugging the most glaring holes in the system, it adds too much complexity when much simpler solutions are either possible, or already exist.
The more complex reason is this, and I hope this isn’t read as personal attack: whole system is far too reflective of the personal opinions of one person, and in most cases is based on well thought out, but basically amateur concepts of how the game and the world should work. And given that one of the few people with any kind of credentials as a socio-political-economic expert is MWM, I really don’t see why one should abandon one opinion for another, potentially less well informed one.
The problem is that the EDG system as a whole does produces a result that is a radical change from what CT would produce; and the goal of this product was to hew closely to CT. Not toss out and rebuild. I’ll get into this part a bit later, if I have the time. That said, the only glaring problems are these: physical limits on what atmospheres and planets work together, inhospitable worlds with way too low tech; and lack of definition for the relationship of a starports to its world.
Here’s what I see as actually needful for a playable MGT that doesn’t depart or support a personal vision of CT.
1. Cap the small planet atmospheres at 1 or 0,(or 2) It takes too much effort and additional fussiness to meet the complete EDG model of accuracy. Capping is way close enough for the payoff in accuracy vs. generation complexity.
2. Define how a starport relates to the planet it’s on –the only important questions are this: does it have a population independent of the planetary population, and to what extent should planetary tech drive or limit the type or existence of a starport. The simplest, and equally reasonable answers are this: the starport is independent of the native population and technology, and there should be a small tech flow outwards from the starport if the local tech is lower. But, bases have fences, and the latter can also be ignored if needed.
3. Habitability of various atmospheres is a non-issue. Minimum techs are already well defined in classic traveller, and do the job fine. If it is really necessary, change the definition of the limit to “minimum Tech for optimal habitability” and note that the minimum is generally one less. End of fuss.
4. Make it explicit that the LL is not just about gun ownership, bring all the notes about what it means into one coherent mass, and with regards to the MGT manuscript, clarify some of the effects on information and import issues.
As far as I can see, the rest falls into creating a distinct personal vision of what traveller should be, and would be best served by either making an entirely new RPG, or using the OGL to produce an acceptable personal traveller.
Some more comments on other aspects to come.
The simple answer is this. Except for some small parts, I feel that the EDG system should not be used as a whole; despite plugging the most glaring holes in the system, it adds too much complexity when much simpler solutions are either possible, or already exist.
The more complex reason is this, and I hope this isn’t read as personal attack: whole system is far too reflective of the personal opinions of one person, and in most cases is based on well thought out, but basically amateur concepts of how the game and the world should work. And given that one of the few people with any kind of credentials as a socio-political-economic expert is MWM, I really don’t see why one should abandon one opinion for another, potentially less well informed one.
The problem is that the EDG system as a whole does produces a result that is a radical change from what CT would produce; and the goal of this product was to hew closely to CT. Not toss out and rebuild. I’ll get into this part a bit later, if I have the time. That said, the only glaring problems are these: physical limits on what atmospheres and planets work together, inhospitable worlds with way too low tech; and lack of definition for the relationship of a starports to its world.
Here’s what I see as actually needful for a playable MGT that doesn’t depart or support a personal vision of CT.
1. Cap the small planet atmospheres at 1 or 0,(or 2) It takes too much effort and additional fussiness to meet the complete EDG model of accuracy. Capping is way close enough for the payoff in accuracy vs. generation complexity.
2. Define how a starport relates to the planet it’s on –the only important questions are this: does it have a population independent of the planetary population, and to what extent should planetary tech drive or limit the type or existence of a starport. The simplest, and equally reasonable answers are this: the starport is independent of the native population and technology, and there should be a small tech flow outwards from the starport if the local tech is lower. But, bases have fences, and the latter can also be ignored if needed.
3. Habitability of various atmospheres is a non-issue. Minimum techs are already well defined in classic traveller, and do the job fine. If it is really necessary, change the definition of the limit to “minimum Tech for optimal habitability” and note that the minimum is generally one less. End of fuss.
4. Make it explicit that the LL is not just about gun ownership, bring all the notes about what it means into one coherent mass, and with regards to the MGT manuscript, clarify some of the effects on information and import issues.
As far as I can see, the rest falls into creating a distinct personal vision of what traveller should be, and would be best served by either making an entirely new RPG, or using the OGL to produce an acceptable personal traveller.
Some more comments on other aspects to come.