Supplement Four
Mongoose
I'm still setting up my game, and I'm thinking about some details. Sometimes, the details are what makes the game believeable, drawing the players into the world, capturing their imaginations.
My first question is about clothing and possessions. How many changes of clothing do you think the average Cimmerian villager has (players are starting out as boys of age 14 or so).
I know this will vary depending on the wealth of the clan, but I'm curious what other GMs think. Should I allow the players to have one set of clothes? Two or Three?
We're going to keep track of details like this in my game. I'm trying to immerse my players in the atmosphere of the world. And, at least at the beginning, the action will be set around mundane stuff--fighing bears and wolves and other Cimmerian clans. I'll head into High Adventure territory after I've established a firm baseline for the campaign.
So...number of clothes. Maybe a tunic or two? A fauld, a loin cloth, and one set of breeches? One cloak. One set of sandals, and a pair of winter boots?
Thoughts?
My second question maybe should go in a different thread, but I'll try it here.
I'm thinking about Survival. Instead of just saying that the characters can use the skill to live off the land, I want to bring some depth to it by having my players experience some of the details.
I like the description of hunting a deer (or was it an elk?) at the beginning of the Legions of the Dead tale. I'm going to use that in the game. Cutting a pole, field dressing the kill, washing the blood away in the stream, then wrapping the good meat in its own hide, around the pole, to carry back to the village. Good stuff, and much better to play that out one time than to just say, "OK, you found some animals while hunting and have enough food to feed everyone for a day or two".
I want the players to feel what its like to hunt.
And, I want to plant some ideas that will bring home, in a similar fashion, what its like to live off the land using the Survival skill.
So, what types of things should I dramatize? Eating a certain root? Boling it? Maybe some plants? Building a shelter against the elements? Making a fire without having flint? How to properly eat a rabbit/field rat raw without getting sick.
Water probably won't be a problem in Cimmeria. They can melt snow, and I bet when its warmer, that streams abound in that land. Plus, it rains a lot.
But, I'm interested in what kinds of survival skills the PCs will learn. How to make traps, for animals and enemies. Making weapons when you don't have any. Etc.
Thoughts?
My first question is about clothing and possessions. How many changes of clothing do you think the average Cimmerian villager has (players are starting out as boys of age 14 or so).
I know this will vary depending on the wealth of the clan, but I'm curious what other GMs think. Should I allow the players to have one set of clothes? Two or Three?
We're going to keep track of details like this in my game. I'm trying to immerse my players in the atmosphere of the world. And, at least at the beginning, the action will be set around mundane stuff--fighing bears and wolves and other Cimmerian clans. I'll head into High Adventure territory after I've established a firm baseline for the campaign.
So...number of clothes. Maybe a tunic or two? A fauld, a loin cloth, and one set of breeches? One cloak. One set of sandals, and a pair of winter boots?
Thoughts?
My second question maybe should go in a different thread, but I'll try it here.
I'm thinking about Survival. Instead of just saying that the characters can use the skill to live off the land, I want to bring some depth to it by having my players experience some of the details.
I like the description of hunting a deer (or was it an elk?) at the beginning of the Legions of the Dead tale. I'm going to use that in the game. Cutting a pole, field dressing the kill, washing the blood away in the stream, then wrapping the good meat in its own hide, around the pole, to carry back to the village. Good stuff, and much better to play that out one time than to just say, "OK, you found some animals while hunting and have enough food to feed everyone for a day or two".
I want the players to feel what its like to hunt.
And, I want to plant some ideas that will bring home, in a similar fashion, what its like to live off the land using the Survival skill.
So, what types of things should I dramatize? Eating a certain root? Boling it? Maybe some plants? Building a shelter against the elements? Making a fire without having flint? How to properly eat a rabbit/field rat raw without getting sick.
Water probably won't be a problem in Cimmeria. They can melt snow, and I bet when its warmer, that streams abound in that land. Plus, it rains a lot.
But, I'm interested in what kinds of survival skills the PCs will learn. How to make traps, for animals and enemies. Making weapons when you don't have any. Etc.
Thoughts?