Quick question about selling and buying, my players have a bunch of stuff to sell and they want to buy new gear too,so if they find a merchant they should do a diplomacy or intimidate check adding any other reputation bonus vs the profession ranks of the merchant or his sense motive check, and checking later the bargain or hard sell multipliers to set the final selling price, correct?
And how do i apply the inverse? lets say players have a bunch of crap, and want to sell it to get cash, i suppose they should do a tax check to set the price of the unknown item and them do the same check as they were merchants?
And how do i apply the inverse? lets say players have a bunch of crap, and want to sell it to get cash, i suppose they should do a tax check to set the price of the unknown item and them do the same check as they were merchants?