I havent played very many games and so I have not had much chance to see how it plays out but my question is with regards to the "fairness" of the reload trait/reload special order.
Take Klingons or any other faction that is Disruptor heavy. This is effectively their main bang weapon. Aside from Plasma Torps of course for a few other disruptors but my point being is more from a Federation Point of view.
Turn: Klingon Overcharges Disruptors and blazes away
Federation Over charges Photons and blazes away
Next Turn:
Klingon Over chargers Disruptors and blazes away (or, still uses their primary weapon and an additional special order)
Federation: orders reload and is hamstrung in order to get Photons back.
Next Turn: Klingon Still blazing away with those disruptors
Federation has Photons back however in all likely hood has been completely out moved by the Klingons and has no realistic chance over ever firing them again.
*This seems like it would be the scenario for Small Games. On Larger ones I dont know how much it would factor in but I feel that forcing Torpedo using fleets to have to burn a turn of special orders (when you only get one) to reload a weapon system seems bit broken.
I do not know how they were used or handled in SFB or any other game. Im not advocating anything in particular, certainly not trying to say they should be fired every round, but the fact that one is forced to use their one special order a turn to get them back seems a bit harsh.
Take Klingons or any other faction that is Disruptor heavy. This is effectively their main bang weapon. Aside from Plasma Torps of course for a few other disruptors but my point being is more from a Federation Point of view.
Turn: Klingon Overcharges Disruptors and blazes away
Federation Over charges Photons and blazes away
Next Turn:
Klingon Over chargers Disruptors and blazes away (or, still uses their primary weapon and an additional special order)
Federation: orders reload and is hamstrung in order to get Photons back.
Next Turn: Klingon Still blazing away with those disruptors
Federation has Photons back however in all likely hood has been completely out moved by the Klingons and has no realistic chance over ever firing them again.
*This seems like it would be the scenario for Small Games. On Larger ones I dont know how much it would factor in but I feel that forcing Torpedo using fleets to have to burn a turn of special orders (when you only get one) to reload a weapon system seems bit broken.
I do not know how they were used or handled in SFB or any other game. Im not advocating anything in particular, certainly not trying to say they should be fired every round, but the fact that one is forced to use their one special order a turn to get them back seems a bit harsh.