Question About Convoy Scenario

dedonta

Mongoose
Ok...We have rolled the Convoy scenario twice now in our campaign and have yet to see the attacker even come close to winning...are we missing something? The scenario states that for a Battle Level game there will be 8 frieghters AND 5 battle level points worth of defending ships...while the attacker only gets 3 points of ships. Its normal victory points except that you get and extra 2 points for getting freighters off the board or blowing them up (defending or attacking respectively). Well, in our games the 5 points of defending fleet totally PUMMELS the 3 points of attacking ships before you can ever get 2 freighters blown up. It just seems a VERY VERY VERY lopsided battle. Technically speaking, the attacker has to destroy 5 freighters to come out ahead, while avoiding the 5 points of defending military vessels...which would be almost impossible in a normal game, yet alone one where they have other targets to worry about. What are we missing here fellas??? We have to be doing something wrong...we've used large attacking ships and a horde of smaller ships (much less effective than the larger ones). Fill us in please. Thanks.
 
funny when we play it its the other way around the deffender never stands a chance, just go for the convoy ships above all else, and choose where you come on the table, also remember fire all you have at one tanker etc if its close to some others, i blew up 3 with exploding ships before 2nd ed havent played that one since though
 
Don't come in too early - even with a larger fleet, the defender cannot cover all angles well. Pick the weak point and steam in, withdrawing when ships get battered (and thus give up only 25% of their VPs).

Civilian ships don't stand up too well to incoming fire, so grab those bonus points, smack anything that tries to come about on your force, stick together, then leave!

Similar tactics to Ambush, but you have to be a little more tactical in when to pull out or, at least, evade.
 
The one convoy raid I've tried so far with 2e rules was played at Raid PL, with Centauri attacking an Abbai convoy, and the convoy ships were wiped out in the first turn. 2 Vorchans, 2 Demos and 2 Maximus demolished them, and only 1 abbai ship got to shoot back. Granted it was a Bimith which just about killed the Demos it shot at but the convoy never had a chance.
 
hmm...this is very interesting...we'll have to give it a go again. Not sure why we have had such bad results. Let me ask this...perhaps we are doing firing different...once you establish you are going to fire 4 out of 7 guns at one civilian ship...if the ship does not explode can you add in the other 3 until you get the large explosion? This could be a big difference in the results. Up to this point we have been playing that once a weapon system is done and the ship has hit 0 damage you roll for the explosion result (most of the time not coming close because we barely hit the 0 mark). This could be a huge difference in getting a chain reaction. Thanks for the hints on strategies too!!

MJ
 
we have always played that once you declare your weapons you add up all the effects until finished or it auto explodes. If not the latter then roll as normal if applicable. :)
 
Well just as p9 of rulebook :)

work out how much damage below 0 it is

if 18+ blows up then and there

less than -18 roll d6 and add it to the number then compare to table to find if running adrift, destroyed, explodes then or in next move phase

hope helps :)
 
remember you nominate 1 ship at a time to fire, so your first ship may not blow it up but your second sure will, so maybe direct all of the biggest firepower on it second time round so it does explode big time, and a said before, as soon as they are all dead get out of there, only 1 of you need to make it of the table remember
 
definately sounding do-able now. I think part of it might have been the attackers were spread out as well...trying to come in from multiple directions and came in on the first turn. Now, there was an octurion behind the convoy, making it VERY hairy to get into the middle of the convoy and tear it up. How would you combat that situation...a large battle cruiser trailing the convoy ready to pound anything in front of it?
 
the one that really faired poorly was a Centauri defending vs a Shadow attacking...which could only have scouts due to the 3 pt cap
 
Mind that you can keep all your Shadows in Hyperspace and emerge when you choose. Even with scouts and fighters you should be able to catch enough of the merchants relatively unprotected and at the very least cripple a couple of them right away. Might even be worth using some of them as decoys to try and draw away escorts first.
 
dedonta said:
the one that really faired poorly was a Centauri defending vs a Shadow attacking...which could only have scouts due to the 3 pt cap

Well if you playing a Battle level scenario you could have used either Stalker or even a Young Shadow Ship?

3 Battle - could have had a Stalker and 4 Scouts
or A Young Shadow Ship and a Stalker / 2 Scouts
or 2 Stalkers and 2 Scouts?
 
Da Boss said:
dedonta said:
the one that really faired poorly was a Centauri defending vs a Shadow attacking...which could only have scouts due to the 3 pt cap

Well if you playing a Battle level scenario you could have used either Stalker or even a Young Shadow Ship?

3 Battle - could have had a Stalker and 4 Scouts
or A Young Shadow Ship and a Stalker / 2 Scouts
or 2 Stalkers and 2 Scouts?

Yes, with the new edition...but this was 1e...so not much to choose from unfortunately. My Shadow playing friend is eager to get this campaign over with so we can start a new one with 2e lol.
 
well even in 1st Ed Id have jumped 6 scouts in behind the octurian and pounded it to dust. Even if you lose the game thats a mighty expensive repair replacement bill.....
 
Locutus9956 said:
well even in 1st Ed Id have jumped 6 scouts in behind the octurian and pounded it to dust. Even if you lose the game thats a mighty expensive repair replacement bill.....

Agreed. The only problem was that with the Campaign we are playing he only had 4 scouts and 2 shadow ships to chose from...so he could really only field the 4 scouts...granted they weren't deployed as was mentioned...they all came on the first turn and were spread out trying to hunt and peck at the convoy...but all in front of the Octurion, not a good move.
 
dedonta said:
Locutus9956 said:
well even in 1st Ed Id have jumped 6 scouts in behind the octurian and pounded it to dust. Even if you lose the game thats a mighty expensive repair replacement bill.....

Agreed. The only problem was that with the Campaign we are playing he only had 4 scouts and 2 shadow ships to chose from...so he could really only field the 4 scouts...granted they weren't deployed as was mentioned...they all came on the first turn and were spread out trying to hunt and peck at the convoy...but all in front of the Octurion, not a good move.

Could have subbed a Shadow ship for a Hunter? Most people i knew prefered the look of one anyway (despite the screen version being same - ie horrible)
 
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