SnowShadow
Mongoose
Methos said:an idea for using 2 weapons:
-4CS but double the damage you inflict (or x1.5)
so you risk taken more damage but you will inflict even more
I like it. The problem is, as with many 2-weapon ideas, what happens (like BK28) when you have two +5CS weapons, the -4CS is no disadvantage at all when overcompensated by the +5CS, not including any Grand Weaponmastery bonus your second weapon may give. It would work if you were doing an RPG where the heroes had limited powerful weapons, treasuring even a humble +1CS Durenese Sword. By the time they were Grand Masters though they would be expecting more powerful stuff; why would anyone use a +5CS Broadsword with +5CS Grand Weaponmastery (+10CS altogether) when you could use two +5CS each Swords dual wielded with Grand Weaponmastery +5CS for each? If you include the -4CS for dual wielding it still gives a +16CS bonus, 6 better than the Broadsword, AND you get the double/1.5 damage bonus. 'Every' Warrior would dual wield and 'no-one' would want a Shield or Two Handed Weapon. Mind you, a Sun Knight can use a Broadsword one handed so perhaps you could argue they could dual wield that.
I'll stick with:
All weapons used normally may be used with a Shield.
One Handed Weapons may be Dual-wielded if you have one in each hand, allowing a reroll with second weapon's CR calculated seperately. The rerolled result must be abided by even if it is worse. The Off Hand Weapon used for the reroll must not have a better CR and you cannot claim a Shield bonus. Against foes immune to normal weapons, e.g. Helghast, the Off Hand Weapon must also be magical. This works better if both weapons give a similar CR. If you are armed with a really good weapon you would tend to favour a shield instead - you are unlikely to reroll a Sommerswerd +8CS result with a Rusty Sword -1CS in your off hand as the Combat Ratio is 9 points worse! (Chaos Master/Ironheart Broadsword).
Two Handed Weapons may be used to 'Keep Foes at Bay'; +2CS due to reach advantage though neither side able to deliver critical blows - all '1' and '0' results have no effect (E-0EP, Self-0EP, Awe attempt fails) very useful on -9CR or worse. Wanted a rule that would emphasize the defensive nature of most 2 handed weapons - staves and spears especially. Combat can be longer(with 0/1 no effect) this way, allowing time for reinforcements to turn up, which make sense for a defensive fighting style. Shield bonus can still be claimed. Imagine castle/town guards would use this style.