Baron Meliadus said:
Baron Meliadus wrote:
Heck, why is it so difficult to simply place the critical range at the top end of the skill percentage? I have a skill of 60%, thus if I roll a 55-60 then its a critical. It doesn't take much mental effort.
Mugen wrote:
The problem is that by doing this you add more complexity than was removed by "roll high wins" rule.
Really? I thought it modeled the Pendragon system. If both participants achieve the same success level (i.e. they both roll a normal success or a critical success) then the highest dice roll wins.
I proposed it for those people who were having elegance issues with the roll very low, or roll very high method currently used. All it does is shift the emphasis to always rolling high, making it a bit more 'logical'.
While it models the Pendragon method the math is a bit awkward. In Pendragon you don't have to calculate your critical range every time by subtracting (Crit Range -1) from Skill constantly.
Is it worth all the 'discussions' with players who think a 50 is a crit when their skill is 55?
Honestly what works for some people doesn't work for others. Some don't mind a bit of math, others want to avoid it. Some like always roll low, others don't care if roll high is better with crits trumping successes.
It obviously is NOT as elegant as Pendragon ('cause everybody* loves Pendragon resolution and uses it as is while people argue over, err, discuss I mean, MRQ opposed resolution).
Hell, I've been trying different houserules and tweaks since day one and still haven't decided on what method to use.
Oh yeah, and welcome to the board Baron. Be careful though, while things have been pretty easy going around here lately they occasionally turn nasty.
Patronising Italics probably won't endear you to many too quickly.
EIther way, another of my $.02. I really need to keep track of how much I am spending in throwing my opinion out there.
* Disclaimer: The 99% rule applies - I'm sure there are some people out there that don't like Pendragon resolution. I have a word for them, but since I'm playing nice...