PSI Corps Fighter Carrier please read

PSI Corp Fighter carrier rating

  • Good for it's class excellent fighters needs a firepower upgrade or carrier options

    Votes: 0 0.0%
  • Drop the fighters and make a variant to fight with.

    Votes: 0 0.0%
  • Never played against it.

    Votes: 0 0.0%
  • I like it as it is.

    Votes: 0 0.0%

  • Total voters
    0

skavendan

Mongoose
OK I am trying to look at the Corp as a hole in general but I feel the Fighter carrier is under powered. So before I start making mad suggestions I thought I would throw out the idea to others who make have faced it and thought about it themselfs. Also a small pole to see what people think. Please if you read this then Post on the pole.

Thanks
 
Technically i believe it was upon a freighter, so when compared to those stats it a vast imporvement, but on the whole its rubbish!

If it is surpossed to be a fighter carrier it only carries 2 flights, what a waste!

Give it 2 moe fighter flights, carrier 2 and possibly fleet carrier and it might be worth it!
 
I have played it a few times - seemed all right to me - brings a patrol pt of excellent fighters has some usefull traits..............

got told it was rubbish first time i played it - it killed one ship and jammed a Shadow ship :shock: yeah it was lucky that time - but otherwise it seemed ok.
 
Grunvald said:
Technically i believe it was upon a freighter, so when compared to those stats it a vast imporvement, but on the whole its rubbish!

If it is surpossed to be a fighter carrier it only carries 2 flights, what a waste!

Give it 2 moe fighter flights, carrier 2 and possibly fleet carrier and it might be worth it!

Its a fighter carrier in as much as it carries fighters. Its not supposed to be a full out carrier. The Psi Corp needs a mothership variant for that
 
I agree with Da Boss, for a Skirmish level ship it isn't that bad, plus it brings 2 of the amazingly fantastic Black Omega SF flights. Lets not forget it also has an advanced jump Engine so can be used for Jump Point bombing if required, and it has stealth!

If i had to change aything at all , I would probably push for a more generic change..... not just for the Carrier but for all Psi Corp ships. I would change the range of the SA "Best of the Best" increasing the range from 8" to 15" or maybe even 20", that way instead of launching my BO flights then keeping the Carrier out of range at the back of the board as I currently do as an initiatve sink.... I could drive forward with it and have a bit of fun.

Just my two pennyies worth
 
There are skirmish-level carriers that bring both more firepower and more fighters - the Brikorta, the Milani, the Xeel, even the Raiders' Strike Carrier. It's fighters are significantly better, though it only brings half as many and it has slight stealth and psychic crew.

It isn't a great ship, but somehow it usually manages to suprise me.
 
Falls into the same category as the Kamare Sas, Orestes, Ochliavita, and the G'Sten. Weak, but we should deal with it later, when we have less pressing tasks to complete.

Fixing the Octurion is much higher on my list.
 
CZuschlag said:
Falls into the same category as the Kamare Sas, Orestes, Ochliavita, and the G'Sten. Weak, but we should deal with it later, when we have less pressing tasks to complete.

Fixing the Octurion is much higher on my list.

What could be more important that giving the best, the most benevolent elements of humanity tools to fight its evil enemies, like those bloody ISA bastards. :twisted:
 
stepan.razin said:
CZuschlag said:
Falls into the same category as the Kamare Sas, Orestes, Ochliavita, and the G'Sten. Weak, but we should deal with it later, when we have less pressing tasks to complete.

Fixing the Octurion is much higher on my list.

What could be more important that giving the best, the most benevolent elements of humanity tools to fight its evil enemies, like those bloody ISA bastards. :twisted:

O I feel a new sig quote coming on lol.

With all due respect I am just trying to improve MY race! I playe Psi Corps they seem to have fallen through the popularity graps. While people fight to keep the whitestar as it was. The Corp is forgotten. Triggy asked me to play test his SO and well I feel the fighter carrier is now the weak link. I played V2 of the SO just now and I must say it felt like a war ship for the first time ever (even though I lost the game)
 
stepan.razin said:
CZuschlag said:
Falls into the same category as the Kamare Sas, Orestes, Ochliavita, and the G'Sten. Weak, but we should deal with it later, when we have less pressing tasks to complete.

Fixing the Octurion is much higher on my list.

What could be more important that giving the best, the most benevolent elements of humanity tools to fight its evil enemies, like those bloody ISA bastards. :twisted:

Well given the way Psi Corps operate - give the Centauri a better Octurion and they will do it for you......... :D
 
its better than the raiders strike carrier. ok it may not be on par with a milani as a ship but it does have stealth and its fighters are so much better its unreal. plus as has been said it has AJE and it also has psychic crew.
also as a skirmish choice its probably better than the mentioned nolotar due to the fighters.
 
Its fighters are relatively useless against capital ships, but will pretty much tear the crap out any other fighter out there. So if I need fighter cover against Vree or Dilgar, I would buy 2 patrol choices of fighters. Especially now that Shodowfuries may be 2 to a Patrol FAP.

When I buy 2 FAP worth of "allies", do I have to spend the entire 2 FAP points on the allies?
 
stepan.razin said:
Its fighters are relatively useless against capital ships, but will pretty much tear the crap out any other fighter out there. So if I need fighter cover against Vree or Dilgar, I would buy 2 patrol choices of fighters. Especially now that Shodowfuries may be 2 to a Patrol FAP.

When I buy 2 FAP worth of "allies", do I have to spend the entire 2 FAP points on the allies?

Yes and yes. I questioned this myself after playing too many campaign games. It must be a full FAP.

And yes 4 shadowfurys is very much better than the fighter carrier.
 
Thoughts:

1) The problem with the fighter carrier is that it doesn't really DO anything.

2) I mean, yes, black omegas, but then if you've got a skirmish point to spend you could split it down at no cost and take paired omega wings. Saying that a skirmish priority ship is good because of patrol priority fighters it carries is just an invitation not to bother taking it in favour of more of the 'good bit' - i.e. the fighters.

3) The guns are weedy pulse cannon. Really weedy - 6 pure vanilla AD.

4) Granted other skirmish level carriers aren't that well armed, but they are better armed than this - the Brikorta packs a heavy laser, the Milani has a combat laser and more AD, the Strike Carrier is about to get the options of twin-linked weapons and/or a missile rack and the less said about the Xeel the better (admittedly the nerf bat swingeth).

5) The problem is that its weapons and psychic crew only matter at close range - but its defences (weak stealth) only helps if its trying to hold the range open. In addition, its three-seperate-battery approach to weaponry means you only get decent firepower if you dive into the centre of the enemy fleet. You might as well take the ship off the board and save the enemy the trouble of blowing it to bits.

6) It's fairly durable if it stays at range. The problem is giving it something worthwhile to do at range; psi-corps already have a superb scout (Shadowcloak) and superlative snipers (mothership and nemesis).

7) Since it already has a fairly prodigous amount of anti-fighter firepower, how about boosting this up a touch and giving it escort? This gives you an escort ship that's well protected from long ranged shots by capital ships (since stealth is good protection from beams and better at long range), which in turn means you don't have to waste your lethal-but-oh-so-massively-outnumbered black omegas and shadowfuries babysitting capital ships, and can send them out to agressively hunt down enemy fighters.

8) The other option is giving it Fleet Carrier. again, a trait which has nothing to do with being anywhere near the front line (which it won't survive and won't contribute anything useful to).
 
Agreed, the issue is that the ship is badly designed as a ship given the choice of buying fighters. Yes, even with the VP change.

It does have stealth but at poor levels... so it has to hold range as long as it can. Once it fails in that task it either should have some punch or it should have contributed from the outer rim.

(again we could do some cool stuff if they would break the special traits down to individual bonuses... would could have 'Flight Coordinator' and give the ship the +1 to dogfight bonus from Fleet Carrier without giving the Black Omegas the next best thing to immortality. Just a thought.)

ripple
 
Some good points.

I would really love to know what ships exactly are under review at the moment. Can't help but get that feeling the Psi Corp will get left out.
 
Psi corp definitely got it share of attention.

P&P isn't a general review of the game, but touching on a few ships races that definitely under or over performing and a new option for everyone.

We got attention to our high end, which has traditionally underperformed and holds one of our iconic ships (Shadow Omega) at least on the radar. Can't complain about that.

Ripple
 
lol watch me :P

Other than the nemisis update and the station options. There has been no offical news at all. Shadow Omega a widely known poor performer didn't even get a line saying we are looking at it.

Yet EA gets more new variants to it's already full ranks.
 
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