Proposal: The White Star - The Knife Fight Variant

I find the Knife Fight White Star to be...

  • Still over powered. Way too many defenses for a Raid Ship.

    Votes: 0 0.0%
  • Under powered, at that range we'll die to secondaries!

    Votes: 0 0.0%
  • Just Right. This gives the White Star the reduction it needs to be canon.

    Votes: 0 0.0%
  • I think the White Star is fine the way it is.

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .
Taran said:
On the Shadow Scout vs the WS, keep in mind that in larger games the Scout is backed up by full on Shadow Vessels.
The WS only has other WS variants until War (Tara'Lin, Unique, mind you) and the VCD at Armageddon.

You can't just change a single ship and expect the rest of the fleet to fill in the gaps. Especially when that single ship IS the fleet.

Did they change to Tara'Lin to Unique? Last I checked it was a standard ship.

I thought the only Unique ship the ISA had was the Liandra.

I'll have to check my books later to make sure I guess.
 
So... what now?

It'd have been nice of Matt so say something himself, given the extensive time, play testing and fifteen pages of forum posts we created, given that the -1 AD change forces the WS player to really just sit at 18" and snipe, rather than lose any AD.

Still... would have been nice to actually hear that from him, given what we put into it. Color me disappointed.
 
Methos5000 said:
Did they change to Tara'Lin to Unique? Last I checked it was a standard ship.

Oh, I guess I misread that. Been awhile since I last got in an ACTA game and never at a high enough PL to field one.

I fully agree with making Scout a normal SA. I can not Tell you just how important it was in several games to be able to APTE or Come About or CBD and still Scout.
Make us make a choice. Always allowing us to TL our Pulsars every turn, assuming we aren't scouting vs Stealth (how often does that Really hapen?), is just too much.
 
katadder said:
lol well if testing it is supposed to be published stuff :D this was just something made up by a player tbh even if it did look good to me and others.

True but we all know whats happening now don't we as are ISA player said "i'll just take gunships now instead" avoid the change unless the gunship is altered too.
 
Taran said:
Methos5000 said:
Did they change to Tara'Lin to Unique? Last I checked it was a standard ship.

Oh, I guess I misread that. Been awhile since I last got in an ACTA game and never at a high enough PL to field one.

I fully agree with making Scout a normal SA. I can not Tell you just how important it was in several games to be able to APTE or Come About or CBD and still Scout.
Make us make a choice. Always allowing us to TL our Pulsars every turn, assuming we aren't scouting vs Stealth (how often does that Really hapen?), is just too much.

Exactly are ISA player just picks up a hand full of Dice and goes scouting that ship. Proof there that they have too many scouts.
 
The White Star should never have been given the Scout trait. It doesn't need it and there's no justification for it whatsoever.

Create a Scout ship for the ISA, yes, but stop lavishing more and more perks on the sodding White Stars. They're more than good enough as it is.
 
just wait till it gets fleet command, and overall +3 CQ for every ship in the fleet. . . ;-)

of course there are those that will argue it was used to "scout" but then the narn sent a G'Quan to "scout" za ha dum, and it doesn't have a scout trait, but then the G'Quan bears as much resemblace to the shows info as a badger does to a ferrari
 
Silly Narn - send a Heavy Cruiser to do a Scouts job, maybe if they had sent a Scout it would have seen the Shadow Ship waiting for it :)

I got the impression G'Kar managed to divert a warship on a normal mission to go take a look as he had difficulty getting the Regime to do even that IIRC.

Having just watched the show last night - apparently the T'Loth is a Heavy cruiser (or at least one version of it) but then the entire Narn fleet was only 6 G'Qoun.............
 
I have to agree that I will be using gunships instead of WSs. better firepower, better fighters.
i did like the knifefight rules and would have prefered boresight instead of the crappy energy rules thing because as many of you say the WSs when used will just sit at range 18 shooting its beam full strength and never come in close.
 
katadder said:
i did like the knifefight rules and would have prefered boresight instead of the crappy energy rules thing because as many of you say the WSs when used will just sit at range 18 shooting its beam full strength and never come in close.

Well, in my experience this is all that happened anyway, but certainly the current nerf only exacerbates that situation.

Regards,

Dave
 
Foxmeister said:
katadder said:
i did like the knifefight rules and would have prefered boresight instead of the crappy energy rules thing because as many of you say the WSs when used will just sit at range 18 shooting its beam full strength and never come in close.

Well, in my experience this is all that happened anyway, but certainly the current nerf only exacerbates that situation.

Regards,

Dave

Which is why we tried to change it so everyone has to get in closer and risk getting shot at.....I already generally get in range to fire both guns, now I have no reason too, why bother when every other round the only thing thats gonna hit is my pulsars.

My biggest problem with the current change is it hurt the people that actually did get up close to fire both guns yet the only change to the sniper people is they can't CBD and fire full beams now...is that really gonna matter when they can sit in anyone's side arc at 18" and only the Minbari can hit them?

How about this for a change instead:
Rapid Recharge Weapon Capacitors:
Whitestars were designed to shoot pass the enemy and swing back around for another attack run almost instantly. To facilitate this Rapid Charge Capacitors were designed to help carry this out. The downside to these is it relys on both weapon systems firing to properly control power flow to the capacitors. If the Molecular Pulsars are not being fired this turn the Improved Neutron Laser can only fire 1AD of beam as the power flow was not properly regulated to the capacitors. If they Pulsars are unable to target anything they count as being unable to fire.

See with this you dont even need the stipulation of a 1AD beam when CBD is used. While on CBD if they fire the pulsars they aren't firing the beam anyway and if they fire the beam the cant fire the pulsars and thus fall under the restriction.

It will definatly eliminate snipers....unless they really like sitting at 18" and firing a 1AD beam and it pretty much forces WS to close in to 10" if they want full firepower.

It punishes the people who snipe not the people who knife fight.

What do you think? It basically the opposite of what happens with the current rule but actually makes more sense in my opinion.

Edit: fixed a couple spelling errors, probably missed many more in the process.
 
I'm not looking to do any more testing until we get some word from Matt.

I feel like we wasted our time here, as our efforts were discarded without review. At this time, I oppose the 1AD when doing anything else of the White Star as proposed in P&P. That takes the White Star out of the top 10 and into the bottom 10. More so because you can't fire both weapons, and little to do with CBD, but that is just me personally fighting up close, and rarely rarely using CBD anyway.

When we have some word from Matt, I'll continue to contribute, but as it stands, given what katadder said, I have lost faith in this process.
 
Hindsight said:
I'm not looking to do any more testing until we get some word from Matt.

I feel like we wasted our time here, as our efforts were discarded without review. At this time, I oppose the 1AD when doing anything else of the White Star as proposed in P&P. That takes the White Star out of the top 10 and into the bottom 10. More so because you can't fire both weapons, and little to do with CBD, but that is just me personally fighting up close, and rarely rarely using CBD anyway.

When we have some word from Matt, I'll continue to contribute, but as it stands, given what katadder said, I have lost faith in this process.

Yup all well and true asking us to test things but we need feed back.
 
1 major point you need to remember - hes asking you to test things, things he publishes for you to test. he is not asking you to make up your own stuff and test it.

now as I said I like the knife fighter WS, however this isnt something matt asked you to test so dont get all sulky and give up the whole testing because you're testing something else entirely off track. matt doesnt have to pay attention to it as its not what he wanted from everyone.
 
katadder said:
1 major point you need to remember - hes asking you to test things, things he publishes for you to test. he is not asking you to make up your own stuff and test it.

now as I said I like the knife fighter WS, however this isnt something matt asked you to test so dont get all sulky and give up the whole testing because you're testing something else entirely off track. matt doesnt have to pay attention to it as its not what he wanted from everyone.

Well from that I take certain areas are just going to get left unchanged which would be sad.

I have tested plenty the proposed whitestars which is why I know are ISA player said screw that I will use gunships instead. The knive fighting idea. Minbari and Narn so that's a fair bit of testing on top of my personal testing. Not managed to pull of the boarding thing for the Corp just yet. Or have I felt the need to test the nemisis it's probably one of the few ships I can say I have never had a problem with.

I think a real issue to look at it the fact that the FAP forces people to take ships it didn't before in some instances and well some ships are just down right unpopular.

G'Quan comes to mind as we all know the 4+ CBD will not get passed. Fighter carrier for myself is a much bigger concern that a war class.
 
you know what areas are under review, you have all the rules, the idea is to test the rules given and come up with why they dont work or if they do.

not saying you cant come up with new stuff (and we all do outside of testing) and matt may take ideas from it (and i dont speak for matt), but dont count testing you own ideas as the testing we have all been asked to do, they're just something matt may look at and may or may not incorporate
 
katadder said:
1 major point you need to remember - hes asking you to test things, things he publishes for you to test. he is not asking you to make up your own stuff and test it.

now as I said I like the knife fighter WS, however this isnt something matt asked you to test so dont get all sulky and give up the whole testing because you're testing something else entirely off track. matt doesnt have to pay attention to it as its not what he wanted from everyone.

I have tested the current WS rule....I think it sucks as it is punishing the wrong type of ISA player(it punishes the knife fighter players not the snipers) hence my new proposal (see my post above)

It does virtually the same thing...no stat change to the ship at all while making a change in the way the WS works.
 
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